8/23/09 8:44 AM -
Community Blog: Let's Play the Guessing Game "Classes" 
by Sedit
, posted August 23rd, 2009 at 8:44 AM
This post was written by Sedit, a member of our community here, and was promoted to the front page. There will be a more clear differentiation between the official Darth Hater posts and the community in the new website design but for now Sedit's post:

Here is what we know so far;

Sith Empire:
Bounty Hunter
Sith Warrior

Galactic Republic:
Smuggler
Trooper

We also know there will be a Jedi counterpart on the Republic side and so far that is all we know. Now for the fun...
 
When BioWare announced they planned to have four classes on each side and exclusive to its side I thought cool, maybe they will be splitting the Jedi/Sith down like they did in KotOR I and II. In an MMO setting a Jedi/Sith could be anything from tank to DPS, maybe even a healer, but when the Sith Warrior was confirmed to be a new class this changed my thinking.

Now there might be a possibility each side will have two Jedi/Sith classes and two non-Jedi/Sith classes. Now remember Im just guessing here, I have not heard or read anything to suggest this will be the case. Why do I think this? Well, KotOR has three basic class structure to its game; Consular, Guardian Sentinel and it gets broken down further in KotOR II but we will stick to KotOR for now.

The Sith Warrior is basically a Guardian, which is cool, but something is missing. The Guardian is the front line Jedi, basically tank and spank is his only job. What is missing is the pure powers user, aka Consular. While Jedi/Sith can all use the same powers, they tend to concentrate on a specific disciplines. Darth Vader was all about saber play, while the Emperor was big on force powers, e.g. force lightning.

How can they not have a force-power user? They are the coolest of the Jedi/Sith and it fills the mage role like in other tradition MMOs, plus the Sith's power user even has the coolest name of all...Sith Lord As far as Sentinel goes, I just think they are made of a mix of both classes so they might have some representation but not an outright class (that and it would further kill my theory).

What Im getting at here is you cannot have a pure Guardian class and not have a pure Consular class in-game, so Im going out on a limb here and Im guessing each side will have two Jedi/Sith and two non-Jedi/Sith and on both sides they be a Guardian and a Consular type.

then again Warrior could probably just spec into pure Consular type powers and that would just shoot my theory all to hell.

15 Comments
Comment by Jamion made on September 15th, 2009 at 3:30pm
I think they will be broken down into 2 force users per side and 2 non-force users. This allows them to tell so much more story inside the concept of Jedi or Sith then one class would allow. It also prevents all those players wanting to play a force user from be all bundled up and funneled through the same points. So that way instead of having 80% of Republic players playing Jedi it would be more like 40 and 40. That being said it also opens the door for more force user classes in later expansions. Sentinel for instance if cut out of the original release, which I think it would be, could be added in a later expansion pack. Same goes for Sith, I think more likely the second force wielder would be Sith Sorcerer or something along those lines. I think its a great idea to split force wielders into multiple separate classes. I would also tend to guess that one of the imperial classes will be Marine, as they have said marine in multiple videos that have been posted.
 
Comment by Nydas made on August 26th, 2009 at 7:59pm
I think there's a hint at the unique storylines in a recent developer interview which emphasised the Sith Warrior as being born to lead the Empire, a person which everyone expects great things from. A person of destiny. This is of course similar to Darth Vader's story.

The other Sith class will start out as a nobody. Perhaps they'll be one of the thousands of Force-sensitive children swept up by the Sith Empire, and sent to for training on Korriban. Unlike the Warrior, who attends the elite Sith Academy, this class is not so fortunate. Perhaps they failed basic lightsaber training, and were written off as a second-class Force user, like so many. Strictly speaking, Sith philosophy says the weak should die, but the Empire has decided to go for expedience, and 'trains' (if you can call it that) its B team in a second class facility on a remote corner of Korriban.

Amongst the rejects, and the second-rate instructors, being prepared for low-level grunt work, is where the player starts. You can imagine the storylines developing from there; rivalry with the elite Academy, a mentor who sees promise in you, a rival or two, harsh trials and breaking into the Empire's archives to access the secrets of the Sith.

That is just the start of your rise to power. You are the one they never saw coming.
 
Comment by Zikieth made on August 24th, 2009 at 2:45am
Actually, the emperor was a very skilled saber weilder, better then master yoda, the only reason he lost to windy in saber combat was because of windu's saber style which had an advantage over his own.
 
Comment by JimtheJedi made on August 24th, 2009 at 1:59am
I will bet anything were looking at this class assortment.
Sith Warrior ---- Jedi Guardian
Sith Lord ---- Jedi Consular

For the force users that is :D
Keep up the great work guys!
 
Comment by Velzic made on August 23rd, 2009 at 5:06pm
From what I've read and heard from BioWare it seems like they want to make the game as much about "normal" classes as force users. This makes me guess that there will be only one force user on each side.

In the dev walkthrough from Gamescon they talk about how the sith warrior uses not only force choke but a force lightning power as a stun. This tells me there will be multiple paths that each force-capable class may travel down. Not to mention they have the potential to be dark or light side users no matter their political allegiances.

Now, not to stir the pot, but I don't see 'sith warrior' listed as the official title for that class on the official site. Is it possible that this is a specialty allowed to the Empire's force using class? (I'll have to search around for BioWare officially saying this was the name of the class, maybe it was even in the walkthrough.) Just a thought.
 
Comment by Daath made on August 23rd, 2009 at 1:54pm
I didnt know that you guys were switching to full speculation posts.
 
DH Team
Comment by sado made on August 23rd, 2009 at 2:05pm
We aren't, this is a post by a member of our community. You can see our list of writers at - http://darthhater.com/team/ which does not include Sedit. The community aspect of our site will make more sense once the new site comes. This is a last minute solution to a problem that we currently have with the current system.

Also we've made a category called 'community blog' to further accentuate the difference between the posts. I would also like to point out that there is quite a lot here that we have done that many could consider speculation, especially in the dissection posts we have done. In fact when we did the first dissection many people at first did not like it because we were doing 'too much speculation'.
 
Comment by Bjbrains made on August 23rd, 2009 at 12:50pm
I've spent a good bit of time on the 2/4 force class issue, and everything I've seen really points to one per side.

1. KOTOR I/II's class breakdown was because of mechanical constraints of the D20 system and the restriction of player class choice (only Jedi). They violated the actual lore of those classes in order to make for variation under a system without any real other method of choosing a specialization (feats offered limited customization). The actual roles of said characters are: Guardian=defender of the weak. Sentinel=Seeker/destroyer of the dark side. Consular=Negotiator/problem solver.
There's no reason to expect the mechanical constraints of a D20-based, single-class game to carry over.

Also, there's a fundamental conflict that really breaks the idea of 2 force classes. For TOR to have 8 unique classes, the 2 force classes would have to be extremely different (the importance of uniqueness has been highlighted at every turn), in both gameplay *and* story. To make a "sorcerer" type character exist, he would have to be almost completely force based, with minimal to no lightsaber usage to make him remotely unique (and I would argue that it would still be too similar in story/styling). That type of character violates the idea of the force that is set forth in Star Wars lore. The force is *not* magic that someone can simply call upon in lieu of actual physical prowess (Even the 2 greatest masters, Yoda and Palpatine, rely on lightsaber combat as heavily when they do fight). Having a character who was shooting off lightning and having it do similar damage to a blaster shot would also break this lore. Also, this character isn't iconic enough. As I previously stated, Yoda and Palpatine/Dooku use their sabers equally as much as their force powers, and these are true masters of the force (AKA, they can't be the models for base player characters).

Also, Sith Lord can *NOT* be the name of the class. That's a title, not a descriptor. The Sith Lords are the leaders of the Sith Order. There's no way a player would start as one.
 
Comment by Sedit made on August 23rd, 2009 at 1:40pm
Yeah, the two force user style system might not happen, but I bring up the guessing game because I really want to know why they called the Sith a Sith Warrior? A Jedi/Sith are so much more then tank and spank type classes. Force powers are more a mage type thing and not a warrior type thing (hopefully you get where I'm coming from in my thinking).

You may be right that there will only be one force user per side, like the link I posted earlier, his theory is a good one. As the force user progresses, he may pick up more force powers, ala force-lightning, force-push, etc... This would make more sense than my theory, but I'll stick with my theory for now.

Even though BioWare broke lore a little to split up the classes in KotOR like they did, I think they are cable of doing the same for the TOR; if for nothing else but to keep with the trend they already started.

...who know at this point, I'm just having fun playing the guessing game ;)
 
Comment by nedostup made on August 24th, 2009 at 3:32am
I think the name "warrior" was just decided on because of problems with the more obvious names. "Dark Jedi" doesn't make sense in this setting - the Sith wouldn't name their own force users after a foreign group. Also it doesn't distinguish them from dark side Jedis on the Republic side. And you can't just called them "Sith" because that's used to identify the faction. After that, there's no obvious name for them. I think BioWare thought of the Jedi Knights, and considered what's the evil/neutral equivalent of a knight: a warrior.
 
Comment by Zandi made on August 23rd, 2009 at 10:04am
For all we know, the 'Sith Warrior' could just be there to differentiate from the Sith Faction. I am not saying your theory is invalid. It could just be such a simple explanation.
 
Comment by Sedit made on August 23rd, 2009 at 9:54am
I like what this guys has to say on the swtor.com forums and it would totally kill my theory as well.

http://www.swtor.com/community/showthread.php?t=61785

And that is no one here other than Bioware has a clue whether it will be the only darkside force class or not.

Anyway, since everyone and their pet monkey, Fred, has been putting their two cents in on the subject, I figure I will add mine. And let me say, since we apparently have some very sensitive types in this forum, that everything is my opinion only, based on what we know so far.


I believe that Sith Warrior is a parallel to Jedi Knight, which I firmly believe the Jedi class will be named. I believe the term "Warrior" is not to denote that there will be other Sith classes to play, but rather, that it is "Warrior" to give a stark contrast to the "Knight" in "Jedi Knight" - quite apropo, I might add.

Now, like everyone else, I also thought based on the original online review, and the term, that they just might be making different Sith force classes for people to play - the warrior and the caster. However, then comes in another article the subtle bombshell that the Sith Warrior can use Sith lightning, something that would be considered a staple in a potential Force Caster's class.

Add on to that the devs who have since been questioned haven't given a straight answer, but kind of confirmed there won't be another class. But why not come right out and say that?

Because (and this is pure speculation on my part) I think the grand design for the force classes will be that everyone starts out on the low end of the totem pole, and that as people progress through the game, they might be able to unlock abilities or sub-classes that allow them to transition from a more "Darth Vader" role to a more "Emperor" role.

Think about it - the overlap on force powers would make a second sith force class not as unique, and would take away from each other. But having "Sith Warrior" as the starting point, and then allowing a player to grow into the role of an all-power force-weilding sith sounds like it just might be up Bioware's alley.

Again, that's my speculation. I do not know if my speculation is correct. But I am at the very least very comfortable in believing that Sith Warrior will be the only Sith Force using class.
 
Comment by Prem0 made on August 27th, 2009 at 3:22pm
I couldn't agree more with this post.
 
DH Team
Comment by Zoidberg made on August 23rd, 2009 at 9:00am
Sean says when it comes to multiple force users on each side he can "neither confirm nor deny it."
"WITH THAT BEING SAID" your guess is as good as mine as long as you use some form of what appears to be logic.
 
Comment by Sedit made on August 23rd, 2009 at 9:53am
It's all in good fun ;)