9/17/09 12:46 PM -
Kotaku interview confirms conversation competition 
by sado
, posted September 17th, 2009 at 12:46 PM
Though the article reveals nothing new from what we have known for some time it is nice to have confirmation on one of the items that we speculated on in our first dissection:

The dialogue options available in this scenario to Zeshuck and Eisendel would be determined by the skills of their characters and some randomization. "You can either agree or compete on what game dialogue you want to have and what direction the story goes. Because at the end of the day you are making a decision on whether I'm going to kill the captain or save the captain that's a dark side choice, Erik doesn't want that. It's neat to have that potential interaction."

Hat tip to Chillinvillain.

6 Comments
Comment by dsteve3 made on September 18th, 2009 at 11:10pm
The other side of this is with companions. While you may want to do something for the dark side or light side points, you'll have to consider how this will impact your relationship with the companion. If this is a companion that you will want to go deep with, then you will want to appease them. If not, thing could go south later. There are multiple dynamics involved.

Unfortunately, I fear it will all devolve into somebodies wiki down the road. It will say "bring companion x and choose y for the most points - this is will help open the locked-quest later on... For the light side, bring companion z instead."
 
Comment by RogueJedi86 made on September 18th, 2009 at 7:21am
At the very least, hopefully they'll make sure decisions you don't decide for don't count against your karma loss.
 
Comment by STThreeTwoOne made on September 17th, 2009 at 6:52pm
Nice find!
 
Comment by Zioni made on September 17th, 2009 at 1:19pm
Oh and for those worried about missing out on loots, in the Captain scenario, it didnt really matter if he lived or died. You still fought the same boss and got the same loot drop at the end of the day. I think BW is being very smart about this.
 
Comment by TaboriHK made on September 17th, 2009 at 1:10pm
I would love to see exactly how this plays out, because one of my nightmares in this game involves a 13 year tee heeing as he decides to murder the captain on a whim when I want to keep him alive.
 
Comment by Zioni made on September 17th, 2009 at 1:03pm
I think it adds an interesting dynamic to the gameplay. You're only as good as the company you keep. So say you're sith, but you call yourself a "light" sided sith, well if all your groupmates are coldblooded killers, guess what, you're with them so shouldn't that rub off on you? I think it'll make playing the game and the story much more interesting.

I'm sure BW will give players plenty of opportunity to balance out their LSPs and DSPs. Its not as if one decision in one quest chain will somehow completely shift you from one side of the spectrum to the other. So no need for those worried to hit the panic button yet either.