11/14/09 4:40 AM -
Imperial Agent Demo Walkthrough 
by Dover
, posted November 14th, 2009 at 4:40 AM
Darth Hater was recently invited out to LucasArts' home base in San Francisco to get a look at the newest class in Star Wars: The Old Republic, the Imperial Agent. During our time at the studio we got to ask Jake Neri a few questions and we also saw a live demo focusing on some of the combat abilities utilized by this Sith sniper. Throughout the event we hastily scribbled notes, attempting to get a real understanding of how the Imperial Agent works, and we came away with some interesting discoveries.
 
The demo took place in a factory on Nal Hutta, and we got to see a female Imperial Agent navigate the space from one end to the other. The first reveal we saw in the demo was the Imperial Agent taking cover. The system appeared to work much like the Smuggler, gumby and all, with multiple little green men to choose from. Once in cover, the enemies on the screen gained a green icon over their heads indicating that the Agent was receiving a defense bonus against them. We were expecting to see the Agent start laying down fire from her position like the Smuggler, but that's when things got a little different.


Daniel Erickson, lead writer and the man behind the machine for this demo, explained that the Imperial Agent is designed to approach combat situations intelligently, setting up a plan of attack and then executing on that plan, as opposed to just going in guns a-blazing. His first example of this approach was an "Exploding Probe" that the Agent could send out from behind cover. This probe moved to the target and began hovering, with the mob completely oblivious to its existence. The Agent then shot the target and, at the first tick of damage, the probe also exploded causing a cascade of damage that killed the enemy.

The next ability we were shown from the Agent's bag of tricks was a "Sleep Dart". Another in a long line of crowd control abilities, the dart incapacitates a target without aggroing any adjacent mobs. The Agent gained cover in front of a group of three enemies, put one to sleep without alerting the other targets, and then loaded up another new ability: the "Toxic Dart".


Similar to the "Sleep Dart", the "Toxic Dart" went unnoticed when used, however this is not a form of crowd control. The Agent shot one of the sleeping mob's compatriots, who then started taking damage over time without noticing he had been hit. After taking well over 50% damage the enemy started to realize what was happening, but it was too late. The agent dispatched the single healthy target with her sniper rifle, finished off the one weakened by the "Toxic Dart", and finally woke the sleeping target with a painful dose of sniper fire.

Daniel proceeded to take us through a few more similar encounters. You could see a rhythm developing with the Agent moving into position, setting up an attack, then executing it with lethal efficiency. Eventually the combination of using an "Explosive Probe" on one target, "Sleep Dart" on another, and "Toxic Dart" on the last revealed exactly how premeditated Imperial Agent combat can be. The addition of "Laze Target", a skill that causes the next sniper rifle attack to do multiplied damage, caused encounters to last nearly as short as the set up time. Three or four sniper shots and the battle was over with the Agent receiving little, if any, damage.


Thankfully the demo didn't end there. The room the Agent was navigating gave way to catwalks without any form of cover. These catwalks connected elevated platforms, each being patrolled by a single mob. Daniel then revealed the "Stealth Belt", an ability that causes the Imperial agent to turn invisible, allowing her to get from one platform to the next without drawing fire from the guards.

The "Stealth Belt", in its current form, resembles the stealth seen in other MMOs, such as World of Warcraft. The Agent assumed a "sneaky" pose, and moved forward at a reduced speed. This ability was not timed and could be toggled on and off, with a short cooldown before being reactivated. It appeared that it was only able to be activated while out of combat, but that was never explicitly said. It should be noted that the "Stealth Belt" is not an actual equipable item, it is simply the name of the stealth ability.


Now that the Agent could move around unseen, she was able to get close to the guards and use another new ability called "Shiv". "Shiv" is a melee attack that lets the agent skewer an enemy with some form of vibroblade, possibly the "supercharged imperial vibroblade" hinted at by Rob Chestney. The most interesting part of this attack, beyond the one-shot kills we saw, was that the blade actually stuck into the target and stayed there, leading to a death animation with the blade remaining lodged in the victim long after the skill was used. This is another ability where it seems like there should be an item associated with it, but there is not, for all intents and purposes, Imperial Agents carry around a lot of vibroblades.


After leaving a few shived bodies in his wake, Daniel Erickson realized that there were no more targets left in the building, and with that the demo was done. He left us with some poignant words on the Imperial Agent, saying that the class is for players who want a combat style that is "subtle, thoughtful, and clean." Now that we've seen this approach in action, we can't wait to get our hands on the game and start planning.

Holonet Update: In light of the videos released with the Imperial Agent holonet page, I felt I should address two small points. What we have recorded as a "Sleep Dart" may or may not be the same ability that the holonet entry calls a "Stun Dart", at this point in time we don't know. Additionally, when Daniel Erickson loaded up the live demo the chat window briefly displayed "Portable Cover" among a list of other ability names, however we never saw it in action. It is probably a safe bet that "Portable Cover" is the actual name of the energy field in the first video.

33 Comments
Comment by Dissection of the Threat made on February 18th, 2010 at 12:17am
[...] Just a few short weeks later BioWare and LucasArts unveiled the Imperial Agent and during our trip to San Francisco we learned that the foreshadowing in Threat of Peace was right on the money. So lets see what other [...]
 
Comment by fitz made on January 31st, 2010 at 1:22pm
Bit late, but have question, will the imperial agent sniper have a function like at fallen earth you can use the scope to get the target close to give a nice good shot?
 
Comment by Nexic made on January 14th, 2010 at 9:12pm
So what about the basic class mechanics? You saw the class in action, what do they use.. a blue energy bar like smugglers? Combo point system like Sith Warriors? Yellow "rage" bar like Troopers?
 
DH Team
Comment by Dover made on January 15th, 2010 at 11:36am
I believe, if my memory can be trusted, the Agent used a mana bar, like what we saw with the Sith Inquisitor or the smuggler.
 
Comment by Darth Hater in December | made on November 20th, 2009 at 12:47pm
[...] and we got the first taste of the new marketing direction from BioWare and LucasArts with the combat demo for the Imperial Agent. Although November has been great to the fans, and especially us here at [...]
 
Comment by The Imperial Agent Demo F made on November 18th, 2009 at 2:04pm
[...] [...]
 
Comment by Darth Hater Visits San Fr made on November 17th, 2009 at 11:00pm
[...] superior to any version I had previously seen on-line.  We were also treated to the world premier live demo of the Imperial Agent, something we were told was not shown during the European version of the event they had done the [...]
 
Comment by Darth Hater Episode 13 &# made on November 17th, 2009 at 2:00am
[...] posts:Interview with Jake Neri on the Imperial AgentDarth Hater @ GamescomDarth Hater @ PAXImperial Agent Demo WalkthroughDarth Hater [...]
 
Comment by Asomatous made on November 16th, 2009 at 5:10pm
This sounds like my kind of class, however, playing a CC class (not sure if this classifies as one) in Aion (Spiritmaster) I get a lot of heat for being "OP".

Additionally, I'd like to understand more on how this class compares to the Bounty Hunter, I would of imagined them (BH) to be more of the CC class then anything else, or maybe the cunning/gadget oriented type.
 
Comment by keroko made on November 17th, 2009 at 2:40pm
Gadget oriented, sure, but CC and cunning? Not with their arsenal.

In game terms, they have heavy armor and fast weapons, CC is only an extra for them.

In fluff terms, many bounty hunters in the SW universe use brute force. Boba Fett is no exception. Oh sure, they'll use tactics to capture their prey, but those often aren't the height of cunning. Heck, I remember reading a comic about Boba Fett storming a heavy cruiser to kill two guys through the front gate. Awesome? Sure. Subtle? Not in the slightest.
 
DH Team
Comment by Dover made on November 17th, 2009 at 3:23pm
"Awesome? Sure. Subtle? Not in the slightest."

That actually made me laugh out loud.

nice
 
Comment by M2U made on November 16th, 2009 at 12:48pm
Brings to rememberance the Anarchy Online Agent class. Looks interesting to say the least.
 
Comment by Francis made on November 15th, 2009 at 5:19pm
As i've seen, you were saying he was using a Sniper rifle all the time. Could you tell us what was the distance he was shooting from? Did it seemed like a really long range weapon as it should be?

Thanks in advance, great article as always. :)
 
DH Team
Comment by Dover made on November 15th, 2009 at 5:26pm
Hard to say, I unfortunately wasn't paying attention to the distances markers on the heads up display. I would say that the cover positions were set up about the same distance from the enemies as a WoW caster would be at max range. Far enough away that it seemed like a long ways, but it wasn't like the targets were at the draw distance for the screen or anything.
 
Comment by Francis made on November 15th, 2009 at 6:43pm
Oh! a fast answer right there, thanks!
 
Comment by Deidare made on November 14th, 2009 at 11:20pm
I like to say one thing before i start getting serious, To all my friends at school, and people on the forums who said the Agent wouldn't stealth. Suck on that! Proof that it will!

Haha, with all kidding aside, I figured that the agent would be a PvP based class, solo, or long boss battle class. You can tell, it has many moves to suvive solo gameplay and PvP, it also has many crowd controls, DoTs, and other abilites. Both useful for solo and PvP. And in long boss fights this class would draw out a steady supple of dps throughout the whole fight. Making it more useful than classes who do burst damage.

However unlike burst damage classes, it won't be the best for actually killing one target in pvp and then moveing to the next. It'll take some time to take one dude down and then focus on your next. His smuggler counter part won't have a problem pew pewing, but he might have a problem surviving. Which is what the agent would be good at, surviving. As an Agent I beileve, that concentrating on mutilple targets in pvp, and solo pve will make it more efficent. But not to many targets, cause believe it or not, you can die. Not that the Agent will of course, cause I mean come on, hes an AGENT!

For trash mobs in Pve raids, and burst damage, or short mega melee bosses, the Agent might not get that job done very well. But over all I think from what we see this class is one to roll, it looks pretty balanced in everything, but with more concentration towards solo pve, and solo pvp, as for group play, its rolls obvious: dps. How well its group dps will be though is beyond us, but I think its safe to say that this is a great solo/small group class (about 1-3 players for pvp, and small dugeons.)
 
Comment by PercMerc made on November 16th, 2009 at 8:25pm
Interesting analysis. I know it's just a typo but I had to laugh at "supple of dps".
 
Comment by Deidare made on November 16th, 2009 at 9:29pm
Your right, I laughed when I saw that too, haha, Don't know how I missed it. Hehe
 
Comment by Raithnor made on November 14th, 2009 at 9:17pm
Did they explain how the "orbital strike" power works inside or on a ship (like the one in the Sith Warrior/Bounty Hunter Demo) at all?

I don't mind that it does, since Champions Online has a similar Gadeteering power, but I still would like to hear BW's explaination.

Other than that the only thing I'd really like to know is if they only have access to the Sniper Rifle, it's cool and all but sometimes you need a rapid fire weapon.
 
Comment by zechio made on November 15th, 2009 at 3:43pm
In the Holonet, under outfitting, the bottom weapon is a short barreled weapon. Probably a carbine.
 
DH Team
Comment by Dover made on November 15th, 2009 at 4:01pm
picture is actually in the article ;-)
 
DH Team
Comment by Dover made on November 14th, 2009 at 10:04pm
save for a brief comment by Jake Neri, they didn't talk about the orbital strike ability at all, and the only weapon we saw used was the sniper rifle. Wish we had more, but that's all we currently know. If we find something more out we'll be sure to write about it
 
Comment by AlphaAnt made on November 14th, 2009 at 7:58am
I definitely got the impression that they've shown us more with this class than any other. That being said, I want new Trooper and Smuggler demos!!
 
Comment by Flagg made on November 14th, 2009 at 12:18pm
I have to say I am impressed with the way the graphics and detail are developing, the inclusion of "speeders" in almost every new screenshot, and just the level of cool going into class design. I may be a rabid BioWare fanboi, but god help me, IMO they have earned it. Keep up the great work BW and keep up the great coverage Darth-Hater. Both of you, if you will excuse my 90's expression, "rock".

And to the OP: which would be better, new class videos with current graphical enhancements, or a new CGI trailer with the jedi/alliance as the focus?

FOOOOOOOOOOOD for thought. ;)
Cheers.
/Flagg
 
Comment by Hives made on November 14th, 2009 at 6:59am
Don't talk about OP before playing, please. We've seen just three of many, many more each class skills.
 
Comment by Fedaykin made on November 14th, 2009 at 8:31am
Yeah people are already saying how good certain classes will be in PvP etc. Very strange when you've only watched videos of developers killing NPC's that may or may not be far below the test character's level.
 
Comment by DirectX made on November 14th, 2009 at 6:23am
Looks great! At this point in time, it does seem a bit overpowered. It does what the Smuggler does plus a lot more. But, I have a feeling we have only seen a small glimpse of what the Smuggler can do.
 
Comment by Darth Hater's Imperial Ag made on November 14th, 2009 at 5:52am
[...] [...]
 
Comment by snafu made on November 14th, 2009 at 5:26am
Interesting stuff. Still, it's so tough to judge a class when viewing such a small snippet of the abilities it will have access to. I would love to see what tricks the agent has for PvP combat, where such lengthy set up times are not going to be readily available. My guess is that the agent's solution to dealing with a Jedi up in his business will be more elegant than a kick to the groin.
 
Comment by Brendan Smith made on November 14th, 2009 at 5:24am
I thinks a lot of people are going overboard about what this class can do in PvE. I don't think it will be able to pull off the almost insta kills that are portrayed above in PvP. It would be completely overpowered.
 
Comment by Hives made on November 14th, 2009 at 5:02am
Great job, thanks!

Agent the best Empire class so far.
 
Comment by PurpleCliff made on November 14th, 2009 at 4:53am
The class seems really awesome, I just want to see how it goes in a group. It seems like such a solo class.
 
Comment by chronium made on November 14th, 2009 at 2:33pm
the heavy use of darts for CC and the sniper rifle would be there main group role. But I'm kind of surprised no ones brought up the darts the Agent uses and the darts the bounty hunter uses.