Most Commented Articles
154 comments in the past 7 days
35 comments in the past 7 days
31 comments in the past 7 days
30 comments in the past 7 days
17 comments in the past 7 days
 
 
12/3/09 4:18 AM -
The Sith Inquisitor 
by Dover
, posted December 3rd, 2009 at 4:18 AM
The final class announced for the Sith Empire is the Sith Inquisitor. This force user is based off of Count Dooku and Emperor Palpatine, and excels at the use of electricity to dispose of anything standing in its way. Unlike the Consular, who seems to prefer a more tactical approach to combat, the Inquisitor doesn't mind quickly getting into the thick of things. This powerful class is skilled at using lightning to leave charred destruction in its wake.
 
LORE

Some possess raw elemental power; they can unleash storms of lightning from their fingertips. - Darth Bane

The Sith Inquisitor archetype was first seen in action after Luke and Vader dueled at the end of Return of the Jedi. The Emperors abilities were revisited during the prequel battles with Yoda and Mace Windu. The lightning based combat employed by Palpatine was further developed with the introduction of Count Dooku in Episode II. In addition to lightning, the lightsaber techniques used by these two characters create the foundation for the Sith Inquisitor.

Palpatine, also known as Darth Sidious, was one of the best known Inquisitors in the Star Wars Universe. First seen in The Empire Strikes Back, Palpatine held the title of Senator, Supreme Chancellor, and Emperor in addition to Lord of the Sith. Powerful in the force, his signature lightning set the template for the Inquisitors electricity centric combat. Hopefully, his methodical rise to power will also be used in the crafting of the Sith Inquisitor story line, adding further depth to this class.

Darth Tyranus, better known as Count Dooku, became Darth Sidious apprentice after the death of Darth Maul. As the former master of Qui-Gon Jinn and student of Yoda, Dooku was already greatly experienced in the ways of the force before he was approached by Palpatine. Dooku learned of force lightning and other abilities from Sidious, making him the perfect pattern for the Inquisitor. As seen in his duels with Anakin, he relies on force powers and lightsaber combat to accomplish his goals.

ABILITIES


The Sith Inquisitors ability to manipulate electricity is unmatched among force users. He is able to use this control to damage and incapacitate his enemies in a variety of ways. Although his base attack is a simple Saber Strike, his lightning-based skills set him apart from other force users.

Shock - This ability does direct damage to a target with no residual effects. There is no casting time for this ability. However, there is a short cooldown before it can be reused, preventing it from being spammed.

Lightning Hold - Similar to Mind Maze and Stun Dart, this is a crowd control (CC) ability that will last for the duration of the skill or until the target receives damage. This ability has a short cooldown.

Whirlwind - This is another single target CC ability, however it also causes damage to the target and other sources of damage will not break it. This skill has a much longer cooldown then any other ability in the demo.

Overload - The Sith Inquisitor sends out a blastwave of electricity that damages and knocks down enemies in the immediate area. This ability causes a brief stun as the target recover from being knocked to the ground.

Lightning Drain - This is a channeled attack that also works as a CC for the target of this ability. In addition to damaging the target, the skill also replenishes the characters force points.

Dark Meditation - This is the Sith Inquisitors out of combat (OOC) heal. It replenishes force bar as well as health.

Dark Gift - This is a healing ability that can be used on the Inquisitor or an ally. This ability can be used in and out of combat.

COMBAT

One of the many goals of Star Wars: The Old Republic is to give players the feeling of being heroic. To accomplish this, many encounters will involve three or more targets and each class has their own way of handling this. During our hands on time with the Sith Inquisitor, we learned he uses mastery of lightning to damage and stun his enemies, rarely giving them the chance to fight back.


The first thing we noticed while playing the Inquisitor was the uncomfortable sensation of not having an auto attack. Instead we were supplied with Saber Strike, a multi-hit attack that causes damage and regenerates force points. It should be noted that Saber Strike is different from attacks in Age of Conan or Diablo, where a single button press results in a single attack. Hitting the hotkey, or clicking the right mouse button on a target, results in multiple hits that span the length of the global cooldown.

Another interesting note about Saber Strike is that each individual hit does damage and the animations reflect this. For example, if a target dies after only the second hit the Sith Inquisitor stops attacking. This prevents players from having to watch a series of preset animations when an enemy has been defeated after the first few strikes. This also means that the animation sets used in Saber Strike can be varied, preventing them from appearing visually repetitive.


The Sith Inquisitor is a much more aggressive fighter then what we saw with the Jedi Consular and Imperial Agent. We attempted to use this class as a pure ranged caster and discovered that we needed to exhaust all of our abilities to destroy a simple group of three. This included skills with cooldowns lasting a minute and longer. Instead of approaching combat cautiously, we found the Inquisitor was most successful when placed in the center of the battle where he can bring his lightsaber to bear.

Using the three target example, the Sith Inquisitor moves into the center of the group and uses Overload to damage and stun all three of the enemies. While they are recovering from the attack, the Inquisitor uses Lightning Hold to remove one target from combat and Shock to kill a second. It should be noted that Shock was not strong enough to kill an enemy on its own, but it could when coupled with Overload. Turning to the third target, the Inquisitor uses Saber Strike, killing the enemy and regaining some force points. The remaining opponent, damaged and still under the control of the Lightning Hold, can be defeated with Lightning Drain or Saber Strike to restore force points in preparation for the next battle.


The other abilities in the Inquisitors arsenal assist this play style by supplying backup skills in case a battle is harder then expected. If the Inquisitor misses with Overload, or simply wishes to remove someone from combat, Whirlwind can be used to control and kill a rogue target. The in-combat heal, Dark Gift, also supports this style of active combat by keeping the Sith Inquisitor in the fight.

Although limited to light armor, the Sith Inquisitor could stand up to quite a bit. This class is able to frequently deflect incoming blaster fire and this works from every possible direction. Also, as we noted in the general skills area, Inquisitors are able to deflect attacks even when sprinting away from combat, making escape a viable option if the battle becomes overwhelming.

While playing the Sith Inquisitor we were able to precisely see how fluid and fast combat can be in The Old Republic. The Inquisitors Dark Meditation ability kept healing downtime to a minimum, but the ebb and flow of force points truly stuck out. Many of the abilities being used were spenders, draining force points from the pool, but this was countered by Saber Strikes and Lightning Drain filling it back up. What results is a teeter totter force bar, constantly moving back and forth, always supplying the opportunity to perform an action. If this design direction is repeated between all classes then it should inspire much more active, attentive style of combat.


FINAL THOUGHTS

Like the Jedi Consular, the Sith Inquisitor is deceptively complex. Many have assumed that this class will be pigeon-holed as a healer, however the Inquisitors abilities suggest something far more diverse. With skills allowing them to get into the thick of battle and devastate their enemies, this class is not restricted to the sidelines. Anyone wishing to harness the power of lightning will find a perfect avatar in the Sith Inquisitor.

24 Comments
Comment by maskanio made on December 13th, 2009 at 1:18pm
This sounds pretty nice. However im a rebel by heart so i cant do it :(
 
Comment by Deidare made on December 12th, 2009 at 3:55pm
Sith inqusitor Holonet is now up!

Link- http://www.swtor.com/info/holonet/classes/sith-inquisitor
 
Comment by Sith Inquisitor Holonet | made on December 11th, 2009 at 1:49pm
[...] you are looking for more information on the Sith Inquisitor, there is our article covering our hands on time with the class as well as a speculative piece regarding a little class [...]
 
Comment by Speculating the Combat Pa made on December 10th, 2009 at 7:33pm
[...] As we reported, the Sith Inquisitor is primarily Force-based, and uses melee to augment his Force powers. This should be very familiar to MMO diehards, as other games’ ranged casters do have melee-range abilities that are generally included to enhance this particular ranged play style. In contrast, the Sith Warrior primarily demonstrates melee abilities, and his Force usage compliments that play style. [...]
 
Comment by Bign made on December 6th, 2009 at 2:53am
CC kills PvP, please limit this as much as possible.
 
Comment by Fat Man made on December 5th, 2009 at 12:38pm
So is this class going to be a DPS or a healer? I always wanted to play a DPS sith that focused more on force attacks such as lightning and others. I'm just concerned that since this class can be a healer/dps, that bioware might make it a weaker (lass compared to other dps classes since you have the ability to heal and dps. Do you guys think it will be like priests and pallys from WoW with talent trees for both dps and healing??
 
Comment by Fat Man made on December 5th, 2009 at 12:39pm
"(lass" is suppose to be class in the third sentence.
 
Comment by keroko made on December 4th, 2009 at 10:13am
Going by the smuggler talent tree reveal, I imagine that once you specialize in a ranged Inquisitor, your Inquisitor will be more capable of killing at range.
 
Comment by kevin made on December 4th, 2009 at 1:19am
first one, then the other.
 
Comment by Tc made on December 3rd, 2009 at 5:32pm
Ummm Yoda was not QUi gon's master Dooku was his master
 
Comment by eric made on December 4th, 2009 at 4:28am
Thats Exactly what he Said you Idiot!!!!!!!!!!

"As the former master of Qui-Gon Jinn and student of Yoda"
 
Comment by Runefang made on December 3rd, 2009 at 3:21pm
Great write up guys, was pretty sure this was the class i've been waiting for, and you guys have confirmed it can't wait :) Just like to say that i think you guys are doing a great job with the site, and loving the podcasts :) Btw, did u guys play these classes at lvl8? the same level as the demos we've seen before?
 
Comment by Pangscar made on December 3rd, 2009 at 11:51am
Awesome write up guys. Was pretty sure about this class before but now I can say I am pretty much 100% going to play this class. This also puts to rest the tired argument that Sith are not supposed to heal.
 
Comment by danubus made on December 3rd, 2009 at 11:35am
This is going to be an awesome class! Cannot wait for this!
 
Comment by Xavier made on December 3rd, 2009 at 10:26am
It sounds a lot like the WP/DoKs of WAR. You need to be in melee to restore your Force Points/mana/soul essence etc. so you can continue to cast Dark Gift and other force powers. Cool class.
 
Comment by aj made on December 3rd, 2009 at 9:35am
That bounty hunter has two blasters while doing death from above ive been looking for a pic like that for a while guess that means they can duel weild after all,Im happy with that cause it just would not feel like a Jengo Fett without it.Thank You Darth Hater.
 
Comment by Flagg made on December 3rd, 2009 at 8:36am
Good god. That's Awesome.
 
Comment by cwjedi made on December 3rd, 2009 at 8:07am
omfg this confrims 2 things. 1. double bladed lighters in game and 2. sith being able to use a lightsaber crystal colour other than red.
 
Comment by Bastich Feetalgizz made on December 4th, 2009 at 5:43pm
wow, did you really need a confirmation for that? Oo
 
Comment by Team made on December 3rd, 2009 at 4:57am
another ass-kicking healer, im down
 
Comment by Zed made on December 3rd, 2009 at 8:41am
It's cool, cause healers in TOR aren't dedicated healer who are only needed to heal. I think it's great that they also can kick ass! Finally, a MMO with original, super cool classes!
 
Comment by Lugano made on December 3rd, 2009 at 4:50am
Well I'm sold. The SI is going to be my main class. I've really like the direction that they are going with this class.
 
Comment by PurpleCliff made on December 3rd, 2009 at 4:39am
Before reading, just gotta say I love the Darth Bane quote at the start. Darth Bane is pretty wise ...
 
Comment by Zenkei made on December 3rd, 2009 at 9:35pm
Your welcome.