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12/13/09 12:10 AM -
Speculation: Wearing A Path In The Holonet 
by emlaeh
, posted December 13th, 2009 at 12:10 AM
As we touched on in our previous article, we believe all the developers public statements solidified BioWare's direction of class design. We searched high and low looking for clues, kicked around hypotheses, made charts and graphs, followed several threads in the Character Class section of the Star Wars: The Old Republic official forums and we discovered that the answer to every class two paths were possibly outlined plain as day in the Holonet.
 
A casual observer might think that this is simply random concept art or maybe examples of tiered gear, but we should accept the fact that every single thing officially released is done so for a very specific marketing reason. For example, if you take a look at the Outfitting section of the Sith Warrior, you see this:

>
Progression through story is not without rewards for the Sith Warrior, shown here modeling a series of well earned armor upgrades. Quoted from the official site

We see these images as something very telling: an example of what you may look like prior to choosing one of two paths, what you may look like after picking a pure damage path, and finally what you may look like after picking a support path.

Jake Neri told us that as you progress, you will reach a point where you will pick one of two paths that are very distinct from one another. In the example of the Sith Warrior, it makes sense that you would start out looking like a combination of the two paths in order to get the experience of the core class. If you pick the damage path, then you will wear visually lighter armor, possibly assisted by cybernetics, to dual wield lightsabers in a quick, hack and slash manner. In contrast, if you pick the support path, then you would focus on Darth Vader-like hulking damage mitigation to aid your allies.

We believe that these two paths of damage and support is true for every single class, and the Holonet appears to support this. We found this eerie coincidence repeating in each class Outfitting page. To test our theory, we looked at the Trooper:


Reading descriptions of the trooper concept art allows us to make a few reasonable conclusions. In this image, the base class would be the armor set on the left described as standard issue. Those wanting to play a ranged tank would pick the center concept, noted as being tested for strength and durability, while those wanting to focus more on dealing damage may choose the flexible tactical option seen on the right.

It is possible that BioWare is hiding even more clues in plain sight for months now. We were previously told of tidbits found in other sources, and the Holonet appears to be prime real estate to find more. No matter the path you choose, it appears your look will match your play style.

118 Comments
Comment by Dissected: Designing the made on December 30th, 2009 at 2:44am
[...] throughout the game. Not much is known about these armor sets for sure but we speculated about this exact point and it seems to almost confirm what we were theorizing. The concept art of the armor sets mention [...]
 
Comment by The Guiding Principle of made on December 29th, 2009 at 8:25pm
[...] Holonet’s class outfitting sections to discover that all eight classes must logically have both a support and damage path, we also discovered that there must be enough variety of customization built into these path [...]
 
Comment by /AFK – Jedi Jawa Ed made on December 20th, 2009 at 9:48am
[...] Darth Hater re: TOR [...]
 
Comment by Charting A Path to Class made on December 18th, 2009 at 7:09am
[...] up speed, mining information is becoming much more exciting. The response to our recent speculation articles inspired us to delve deeper into what we were previously told about Star Wars: The Old Republic — [...]
 
Comment by Hest made on December 17th, 2009 at 8:05am
Seems right about the two ways you can go. Looking forward to see more of this and especially to see what exactly we can choose. But I belive we have to wait till after release before we know what all the other classes can become
 
Comment by lucien made on December 16th, 2009 at 10:02pm
I think holonet images show players how different choices and progression through the game impacts the appearance of gear.

The choices implied by the text/images were:
Bounty Hunter shows the impact of gender
Male Female

Sith Inquisitor shows the impact of light side/dark side progression
Lightside (Shoulder pads), Grey (Crimson) and Darkside (Dark Grey)

Imperial Agent shows Career Paths
Pre Choice (Trench Coat), Stealth Spec (Hooded) , "Gadgets" Spec (Comm headgear)

Jedi Consular shows Career Paths
Pre Choice (Rags), Control Spec (Agile) , Support Spec (Diplomat)

Smuggler shows Career Paths
Pre Choice (Solo), Gunslinger Spec (Western Hat), Scoundrel Spec (Lando Clothes)

For Progression
Jedi Knight shows Low and Mid Level (more detailed)
Sith Warrior shows Low Mid and High Level (more cybernetics)
Trooper shows Low Mid and High Level (heavier armor)

If the above is correct then we have been show the following means of impacting the appearance of gear

1 example of Male Female
1 example of Light side to Dark side
3 examples of Career Path Choice
3 examples of Level Progression
 
Comment by maskanio made on December 16th, 2009 at 5:26am
Yea in all the trailers you see a twilek. Havent yet to see another alien race but we can conclude that twilek will definently be a race playable.
 
Comment by Darth Hater Episode 15 &# made on December 16th, 2009 at 2:55am
[...] with Alex - Impressions of gameplay - Impressions of class design (class paths related trees) - Possible Planets - Impact of Companions on grouping - Things that must not be repeated from WoW [...]
 
Comment by Ghost made on December 15th, 2009 at 10:13pm
EXACTLY what you were saying in ventrilo the other day... great transition to the article
 
Comment by Sztanyi made on December 15th, 2009 at 7:40pm
Ok yea, bioware is amazing. They have pretty much gave us a ton information already about classes and planets right at the beginning, we just didnt connect the dots. I think everyone should watch
http://www.swtor.com/media/vidcasts/viddoc001

Its the very first video released by bioware on 12/12/2008, and it contained pics / clips of every single class in the game, including a number of planets.

A few interesting things to note, that i noticed and havnt been mentioned b4:

Multiple clips show a Bounty hunter fighting a jedi. The interesting thing is, that the bounty hunter is using a huge melee "mace" kind of weapon (we know he's a bounty hunter bc he uses a flame thrower at 4:16-4:20). Also it is most likely that the bounty hunter is not an npc, but a player, which means they just revealed to us a playable race.

The second interesting thing i noticed was at 1:06-1:08 there is a picture of a jedi and sith facing eachother. Again i assume that they are both players and not npc.. that means we now would have 2 playable races besides humans.

Im sorry i cant name the races, im very bad with names, but if u check the times i posted for the video u will obviously see what characters im talking about. I think that its worth looking at videos / pics previously released by BW, since obviously they are full of information, that info just needs to be put together to figure out what it all means
 
Comment by Sztanyi made on December 15th, 2009 at 7:42pm
correction on the bounty hunter's weapon. It actually looks like a double sided battle staff
 
Comment by Sztanyi made on December 15th, 2009 at 7:44pm
and 2:04 could contain a 3rd playable race reveal... btw, where is the edit / delete button? there used to be one.. what happened to them?
 
DH Team
Comment by sado made on December 15th, 2009 at 8:37pm
The plugin we were using was causing problems with other plugins. We looked for other solutions in other plugins but it looks as if the only time we will be able to correct this is when the new site launches.
 
Comment by Macer made on December 15th, 2009 at 10:25pm
I can't wait to see a forum on here so I can read posts that don't squash after the 5th post. haha!!

3 Darth Hater team

- Macer
 
Comment by Zenkei made on December 15th, 2009 at 9:36pm
Maybe.
 
Comment by engrey made on December 15th, 2009 at 9:29pm
So when is the new site coming? Oh thats right...soon™

I am pretty sure soon™ comes between the months of It's done when its done©, and Very Soon®.

NowEnd of time
So we can expect that new site up anytime between Soon and End of time Sado?
 
Comment by Darth Taturact made on December 15th, 2009 at 5:19pm
Does anyone else wonder what the 4 "?" squares are below factions planets timeline and classes are on the main holonet page. I cant come up with any theories. :(
 
DH Team
Comment by Zoidberg made on December 15th, 2009 at 10:30pm
There was one forum thread awhile back that attempted to answer it by typing in links like holonet/spaceships.html or holonet/pastrami.html to see what would give errors.
 
Comment by Remlish made on December 16th, 2009 at 2:32am
It might be an old thread but I still check it daily and update it whenever any new relavant information comes to light. Most new threads that inquire about the remaining holonet tabs are directed there by other community members or the mods.

I would also like to point out to any naysayers about these theorys that the reason Darth Hater was able to bring everyone information early on the Jedi Knight reveal was beacuse of this investigative technique.
 
Comment by Remlish made on December 16th, 2009 at 2:33am
Right now im planet hunting, mabey ill uncover something juicy soon ooo :)
 
Comment by Darth Taturact made on December 15th, 2009 at 10:35pm
interesting i assume they didnt find any leads though as im sure there would have been an article here about it already because well lets face it you guys rock lol :)
 
DH Team
Comment by Zoidberg made on December 15th, 2009 at 10:40pm
I'll let you draw conclusions from the thread yourself, because I am a master of finding old threads. (I was lucky it was posted in recently)

http://swtor.com/community/showthread.php?t=56275&highlight=holonet+links
 
Comment by Darth Taturact made on December 15th, 2009 at 10:48pm
:P thanks! that was an interesting read
 
Comment by Elder made on December 15th, 2009 at 3:48pm
Now this looks interresting.
 
Comment by Star Wars: The Old Republ made on December 15th, 2009 at 12:12pm
[...] altípusairól, most ezzel kapcsolatban jöjjön némi általánosabb elmélkedés. Alapját a darthhater megfelelő cikke [...]
 
Comment by Sztanyi made on December 15th, 2009 at 3:20pm
Nem is tudtam, hogy van egy ilyesi oldal magyarul is :o
 
Comment by Chasted made on December 15th, 2009 at 3:48am
To be honest, I'm not sure that is actually going to happen (Or at least, the way I think you interpreted it). If the path you took had a permanent and largely effecting problem with your class mechanically a lot of people would be demanding "respecs" for balancing. Traveling along in a mission and you find two choices, each leading to a different 'armor' or specialty you would have to pause and think and pray you chose the 'right' one that fits you forevermore.
However, if you mean gear evolves and changes picture as you level and how you put in "points" into a specialization tree... What will be of the hybids?
 
DH Team
Comment by emlaeh made on December 15th, 2009 at 12:12pm
This is stated multiple times in many interviews: choosing one of the two paths (damage and support) is a permanent choice you make in the game. But the specialization trees within each path are flexible and you can easily move points around in there.

But the path choice is permanent. Gotta look beyond traditional MMOs for this combat innovation and how it ties into your personal story. ;)
 
Comment by Chasted made on December 15th, 2009 at 6:06pm
Yep, as said above. If there was a permanent game choice that effected your character mechanically people would fume. If I were to exaggerate, all the top end guilds could only want people who did X to join their guild because it had the best bonuses out of the lot. Could you imagine what would happen if a lot of people rerolled their character so that they did X in their story... Only to find out that it's been 'balanced' the following week to pointlessness?
Call it a casual gamer element but I feel in an MMO choices that effects how your character plays should have a "re-do" button.
 
Comment by Darth Taturact made on December 15th, 2009 at 7:13pm
the only way i would say this would be a good idea is of the content was alot different for leveling. I dont want to have to do the same quests twice just to go down a different "spec".

However, Light side and dark side points should be permanent because bioware (correct me if im wrong) said they will have repeatable quests and im sure those quests could give points in those areas. So if later down the road you want to go from light to dark then dark to gray then back to light or dark you could.
 
Comment by Zenkei made on December 15th, 2009 at 6:36pm
In certain aspects, but other aspects should be permanent.
 
Comment by DirectX made on December 15th, 2009 at 4:51pm
Which interview states that is permanent? Maybe I'm wrong, but I remember one interview suggesting you'll be able to change between the two paths at end-game.
 
Comment by DirectX made on December 15th, 2009 at 4:53pm
To clarify, there are interviews stating that storyline decisions are permanent. But, I don't believe there are any that say the same about which gameplay path you go down.
 
Comment by maskanio made on December 15th, 2009 at 4:05pm
Well im pretty sure the path to light side and the path to the darkside will be obvious. Youll probably have two choices- kill the captain (dark side) or help him (light side).
 
Comment by Remlish made on December 14th, 2009 at 11:34pm
I have to agree with DH fully on this one. I did not realize so many people were unaware of this but EVERYTHING you could want to know about TOR is hidden in the Holonet.These clues are not just present in concept art but also in the backgound of the class animation on thier respective holonet screens.
Trooper for instance shows both the heavy and light helms from the concept images
Smuggler shows high tech and regal pistols
Knight shows two different types of holocrons and sabers which might not mean much
Consular shows a diplomatic and a multifunctional headpeice
Bounty Hunter shows light and heavy helms
Agent apears to show off both offensive and defensive techs
Warrior like Knight shows off different holocrons and sabers
Inquisitor shows off the militaryesqe and wizard like hoods

The only two classes whos paths are not very clearly defined by the media provided on the holonet is Warrior and Knight , and those are the two classes we really dont need any explanation for, they are the front line players who can spec DPS or Tank.
 
Comment by Deidare made on December 14th, 2009 at 8:41pm
For those who read this and still don’t understand sorry, but I have completely agree DH. Most people had taken the information from the (crappy) magazines and other websites who had misinterpreted the information given by BW. They suggest that the SI has melee "path" only indicating that the sith inquisitor will use melee, to boost his electric powers and to regain his "force points". Note the quote one more time: "8 unique classes" if he'd have a melee spec even to the point of 50/50 (range/melee) he'd be similar to a sith warrior. The sith warrior has some range skills too, example: “Force choke” however not near as many as the SI. So why should the SI have tons of melee moves like the sith warrior? Note how there only appears to be a couple of melee abilities. Meaning this class is supposed to be ranged. Yet you ask why a sith warrior can’t be darth maul? Yeah it can, just check out the links in this article and you’ll see it there; plain as day, double bladed light sabers for the SW. He also has a light set of armor, not as light as mauls, but then again, if he had an armor set as light as mauls he'd be rofl-stomped by Jedi knights in melee combat. If you look at an inquisitor’s armor and throw it in against a jedi knight your outcome would be this: the Jedi knights would be wearing heavy armor were as the inquisitor would have cloth, once again, rofl-stomped (lucky Jedi knights ;)). So a SI in melee would be just a begging to be pwned. Once again, the sith warrior would easily be “maul melee”, but yet will have “heavy” enough armor to survive. Note the light armor with the mask in the armor set screenshots, a highly possible Maul armor set, just a little more fortified.

Also the inquisitor was compared to Darth Sidious and Count Dooku. Since when did Sidious leap in and stay in combat like Maul? Same as for Count Dooku; now Dooku has been known to get up and personal, but he is more of a ranged "thinker" and strategizes, much rather than a darth maul fighter. So the point of a darth maul spec seems il-logical, and the inquisitor was already listed as a ranged dps, the sources say they wouldn't be a pure melee. The (aka magazines and other websites) sources intended to tell you that if pure range isn't your thing, well don't worry because you have to do some melee fighting in order to regain your "Force points" to get back and shock them again. Another way to look at it would be to compare it to another MMO. Any MMO you've played at all, when has the "cloth" armored class been 100% if even 60% melee? Initially none come to mind to me, a rouge may be the closest, but there is already rouge classes. Thanks for reading, thanks to Emleah for the awesome (but not certain, although it probably is…) info! ;) And thanks to DH for all the awesome news. I have testing this week (school), but I’m so dang dedicated I’ll be on when I can.
 
Comment by Deidare made on December 15th, 2009 at 11:00am
By the way, if anyone was confused with this article, it’s a tie off from the DH speculation about the SI- http://darthhater.com/2009/12/10/speculating-the-combat-paths-of-the-sith-inquisitor/; Which goes with this article, so I posted it here, after seeing all the confusion people had in the last one. XD thanks
 
Comment by FarScholar made on December 15th, 2009 at 6:43am
Any MMO you’ve played at all, when has the “cloth” armored class been 100% if even 60% melee?

Everquest Monks, nuff said =)
 
Comment by Deidare made on December 15th, 2009 at 2:49pm
Pssh monks :P I was a Ikar Necromancer FTW.
 
Comment by cwjedi made on December 15th, 2009 at 7:25am
What is the only thing worse than a wall of text? Two walls of text in the same comment.

No, but i read both your comments and i agree with you guys, Macer and Diedare, about the way the other sites and magizines have twisted there infomation given too them too try and pleasure all those reading it. And as far as emlaeh's point of view, i have thought this ever since i saw the trooper's uniforms in one of the first holonet updates.
 
Comment by Macer made on December 14th, 2009 at 10:00pm
No need to be defensive or praising Emleah's work... I'm pretty sure some of the people here are realizing that we focus so much on the forum posting that lead us to false, quick assumptions and confusion of what is really going to happen down the road. I'll be honest: PATIENCE IS THE HARDEST FOR ANYONE to cope with. We are media hungry for more information, and some people take it far to appeal those people to lure them in for more views or buy the latest updates to see what is going on secretly. There's so much B.S. and frustration but I hope some clues can get some blog websites to find the real dirt, like DH.

With that, I'm excited to see how this speculation and future updates will really end up to be. Is it a good thing? yes, BioWare is doing things unique and putting a ton of effort. Do people cry over magazines and don't read what it actually means? Most likely... especially people who post speculations that don't quote the whole shit. I feel like there is more to the armor system, and i think its nice to grasp the vision of a notable character in the books and movies. Thanks emlaeh! I hope your right! :P *cookie love*

P

-Macer
 
Comment by Deidare made on December 15th, 2009 at 2:58pm
Macer, yes I know I wasn't speculating about the forums, I hate using forums because of all the inpatient noobs (no offense if you use em' but a lot of people really just over exaggerate about thing and make wild and crazy predictions.) so I'm not really impatient, I'm just merely trying to point out why some people too need to wait and just see things out. Instead people take things that websites and magazines say and then blowing them up out of proportion. And I'm not sure if its fair for you to say "we are media hungry"
because while I do love the ever little info I can get, Its not like I rant on the forums about this, but its always fun to speculate and just assume what might happen. It gives us something to do before the game comes out, and personally I find it fun. And if your here on a community website, your probably hungry for media and speculations too :).
 
Comment by Macer made on December 15th, 2009 at 10:24pm
haha yes... I enjoy talking to the team. It's fun to hear Sleeper's debates. :p
 
Comment by Deidare made on December 16th, 2009 at 5:58pm
Who doesnt like talking to them? (wewt browny points) :P
 
Comment by maskanio made on December 14th, 2009 at 6:58pm
Im seriously hoping this game isn't just about role playing,story, and fighting vs. npcs like they are making it out to be. To me it seems like they are focusing on the story more than the content. I need some hardcore pvp in this game if im to stay loyal to it. Id like a pvp system like Guild Wars. Wow's pvp system has way too many flaws. I also liked SWG's pvp system. However i think SWG's pvp was mainly focused around the community. We had to force ourselves to start events. This brought about freedom of what you wanted to do. Wow and sort of guildwars you dont have many choices. AV,ab,wsg you had a objective and you did it. To me that felt like a blend of pvp and pve which i hated. I want to kill sith jedi and thats it....
 
Comment by jaswars made on December 15th, 2009 at 2:14am
I agree with you...If Dragon Age is any indication on how TOR is gonna play out....Its gonna be a hard sell for me personally ...I know the guys at DH really enjoyed Dragon Age, But I personally hated it....Main Reason WAY TO MUCH Cinematics and cutscenes and not enough playtime..it was overkill IMO....I felt like I was in the background watching a movie that didnt interest me.....I also felt that it was to confined for me ....I want freedom in TOR ...not forced movies...and cutscene after cutscene
 
DH Team
Comment by Dover made on December 15th, 2009 at 9:45am
We only saw a small sample of game play during our hands on time, however, if is a good test of how the end product will be, I wouldn't be worried. Think about prior MMOs you have played. Replace every time you turned in a quest with a short (30 sec - 1 min) cut scene. Now this will add up if they give you the chance to vacuum up quests, but you should always be spending more time in the field then talking to NPCs.
 
Comment by Deidare made on December 14th, 2009 at 9:00pm
Umm Maskanio, this is an MMO right? That’s guaranteeing PvP. And I can tell you that it will not suck. After all, the dream is to fight jedi vs. sith, and I think BW knows that. I have faith that they will make a great PvP system. So have faith brother! (no I'm not black). If they didn't I'll QQ with you.
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 7:28pm
Paging Alkarin to the white courtesy phone... ;)
 
Comment by Sztanyi made on December 14th, 2009 at 7:23pm
yea sure they are focusing on role playing story, but saying thats just what its aobut would be wrong. The only reason thats all we know about is bc thats all they've released so far. There is SOOOOOOO much more content involved in these games; they just wanted to get the most exciting ones out of the way (example: classes)
I think they will start focusing more on combat / pvp soon enough
 
Comment by maskanio made on December 14th, 2009 at 7:31pm
Oh yea speaking of classes i think we could use some more. 4 on each side is borring in my opinion.
Besides there will hardly be anyone deciding to go anything except as a jedi type class.
POSSIBLY bounty hunter or smuggler. But they have so many more classes that we need.
Crafters, Entertainers, Melle. Maybe perhaps steal some ideas from swg? And i kind of hate the fact that you can become a jedi from character creation. I was hoping they would make it where you start off as something non jedi and work your way towards gaining jedi.
 
Comment by Darth Taturact made on December 15th, 2009 at 12:45am
Also there is a reason you can be a Jedi right off. Bioware and LucasArts picks this time period so they can have a mass amount of people with lightsabers which is one of the only reasons i want to play this game. I want to shoot some people with force lightning. Not to mention all these classes look compelling most and i wouldn't be surprised to see alot of bounty hunters as well as Imperial agents are going to be popular aswell look at the art for them and if they look anything like that you bet im going to have an alt :P
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 8:22pm
You see 4 game play styles on each side? I count at least 8. ;)
 
Comment by Artox made on December 14th, 2009 at 4:52pm
Really good find. In some aspects I really hope you guys are right. If every class has a support type path that can mean every class would be wanted in parties/raid. But on the other hand would that limit certain classes to only being wanted for there support roles? And would that hinder them in solo play? I should have said before I agree on alot of your guys speculation on combat and grouping where CC will play a bigger role and not just a tank standing getting spanked and a healer sitting there healing. But I do worry maybe they will get a special buff/heal/CC or something that makes one build significantly better then the other for groups. I really really want to be wrong here, I hope there is enough options with in both builds for each class that we don't have to have cookie cut specs to be accepted.
 
Comment by FarScholar made on December 15th, 2009 at 6:35am
While I wish the game will rely more on a combination of CC / casual healing rather than Heavy tanking/ Healing, it will all depend on how end game PvE is designed, because as old time raiders know, as soon as you get into a dungeon / instance worth good loot, the number of enemies affected by stun/mez/sleep tends to drop drastically, making CC useless and therefore making the game fall into a traditional trinity approach. And I get the feeling we won't get any idea of how end game PvE is like anytime soon...
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 5:16pm
I would suggest reading the other article we reference in the first sentence of this one -- it answers what you are asking. ;)
 
Comment by Sztanyi made on December 14th, 2009 at 3:47pm
sry to double post, but i started looking through concept art and saw this

http://swtor.com/media/concepts/galactic-senate

I posted a few times on swtor.com forums about whether ppl think it would be good or bad for players to kind of have a "say in government" so to speak. Meaning you get to maybe have server wide votes, or do quests for senator npcs in order to make decisions (kind of like how in Dragon age you get to chose if u want to support Harrowmont or Belin, no idea how to spell their names btw, sry)

I think that the senate will still have a role in this game, since it has a pretty large role in the movies. I think it would be amazing if we could help shape the galaxy :D
 
Comment by heybarn made on December 14th, 2009 at 5:33pm
Wow, when did they sneak that image in - first time I've seen it!? Thanks :-)
 
Comment by RogueJedi86 made on December 14th, 2009 at 4:26pm
My guess is that the Senate will serve more as a social hub on Coruscant for people to be. It would make sense. *looks at pic* That looks more like the interior though. I didn't think we'd have access to the interior like that. The outside has a nice clean look that would look more social at least.

What sort of decisions could we vote on in TOR? I like the speculation we could do for that.
 
Comment by Sztanyi made on December 14th, 2009 at 3:26pm
Ahhh damn... this idea of the outfit pics showing the different paths has occurred to me as well, however there are 3 pics for each, yet only 2 paths... so that kinda threw me off, and i just couldnt connect the dots like u guys, and realize that one of the pics is probably before taking a path....
GJ Darthhater team!
 
Comment by Bzrk made on December 14th, 2009 at 9:30am
Well, if we have to dive into the HoloNet(http://swtor.com/info/holonet), maybe we should look at the spaces left for the Planets (about 5 left), allegiances factions(5) and even the Classes have one spot left. Although this could just be a coincidence. :D
 
Comment by Darth Taturact made on December 15th, 2009 at 1:00am
i wouldnt worry so much about spaces available as i would pay more attention to the 1st Galactic timeline entry. a total of 16 maybe a large number to most but if you think about this way it might be closer to being not so farfetch'd. I dont know if we have confirmation on wether or not all jedi and sith wiill start on their own planet but i would say would be safe to assume so and then we have 2 other classes to worry about right. So a total of 3 starting planets per side that already makes 6 total planets needed, now add 1 more for each class to go to next after they are done with their 1st planet. I say one for each because in Kotor you had a total of4-5 (i cant remember along time since my last play through) and thats in one story so i can guess you will bounce form planet to planet in the game as you level up going to higher level areas on each planet as your other classes go around and do the same thing. now if Bioware is true to their word more content than all of their games combined (which i do believe when they say things like that) then 4 planets for all your classes per side to level up on until you are in the home stretch to end game. where you reserve a 2-3 planets for high level pvp and things of that nature. And on the map they show in that 1st time line video they show a total of 16, 8 per side. It may seem to easy but then again it could work really well. pure speculation which is what this article is all about.
 
Comment by Darth Taturact made on December 15th, 2009 at 8:41pm
I would like to hear what others think about this theory :) adds to the fun!
 
Comment by gstommylee made on December 14th, 2009 at 3:02pm
All classes spots been named/filed. We have no idea on how many total planets there will be.
 
Comment by zechio made on December 14th, 2009 at 2:58pm
They had to tweak the box for the classes, it used to be 4 on top, 4 on bottom, but the longer named classes wouldnt have fit. It is confirmed that there are only 8 classes.

Then, with planets if you are the index that you linked, planets have 12 spots, but if you go into any of the sections, such as planets, it changes to 10.

This brings doubt to how accurate it would be to use the holonet to count.

Even the map showing possible number of planets in the timeline vid doesnt stack up, because another similar map from a more recent one shows a different number.

I think they might just be playing head games with us:)
 
Comment by Revix2k9 made on December 14th, 2009 at 5:33am
i think youve nailed it on the dot /goodjob
 
Comment by Jadowyn made on December 14th, 2009 at 4:50am
Quick question. Is it possible that..or rather.. I am getting the feeling based on the way I am reading the way peeps are talking about gear. Is " obtaining armor" somehow going to be different than.. lets say wow ? Meaning I have no experience with BioWare or Lucas games. Will there be 1000's of people running around with the same gear or like 1000's running around mixed and matched ?
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 2:42pm
That is a whole other article. ;)
 
DH Team
Comment by Zoidberg made on December 14th, 2009 at 9:51am
Hard to say at the moment, but since they are using the hero engine it is possible they will let us customize each piece of gear we get to make us look psychedelic, or blood red to be unique.

http://heroengine.com/character-systems if you have not seen these videos 100s of times.
 
Comment by Deidare made on December 14th, 2009 at 8:58pm
I agree with Rogue, you look so much more professional with the zoid berg picture. ;)
 
Comment by Sztanyi made on December 14th, 2009 at 3:33pm
Since bioware is really trying to get it across that they want unique classes, and stories, and you being the hero, etc i believe gear will be customizable to a degree.
Also just a thought, im not sure how it would work but i think it would be awesome if you could transfer the stats of one item onto another item which looks better / unique.

I dont think you can feel very heroic in your story if every other guy looks the same as you
 
Comment by RogueJedi86 made on December 14th, 2009 at 3:20pm
Zoidie, you lost your Zoidberg icon. :(
 
Comment by Asomatous made on December 14th, 2009 at 2:11am
It's crazy how people get worked up over these things, amazing the length's people will go through to speculate on things. Just wait and see, damn!.
 
Comment by Deidare made on December 14th, 2009 at 8:56pm
Yeah if you’re not here to learn about what might, and might not happen. Or what will happen for that matter, then why would you even post on the sight. That’s a comment fail imo. :)
 
Comment by XANE made on December 14th, 2009 at 2:28pm
Dude, you're on the wrong site.
 
Comment by Mapex made on December 14th, 2009 at 2:17am
Waiting for information takes the fun out of speculation. If you don't enjoy the speculation, that's fine, but those who do shouldn't stop just because you don't see the joy it provides from analytical stimulation.
 
Comment by Macer made on December 14th, 2009 at 5:43am
Speculating with logic and reason is what makes great debates.

Speculating with your head up your ass is what makes you a candidate for SW:TOR forum Picard FacePalm of the Year Award.
 
Comment by cwjedi made on December 14th, 2009 at 5:38am
word.
 
Comment by Macer made on December 14th, 2009 at 2:10am
Great theory, you could be right. Then again, I want to see how crafting will work out because I know for sure this will change it all up somehow, but the designs make freaking sense in what path will give me what as a dpser, tankie, or supportie. I just hope they just release the crafting to end the gear wars for all humanity on the forums. I like your thinking emlaeh. We might be in for something that is never been done before. I like how BioWare is doing this for all the class's specs and define how they should be like. Emlaeh bowls a strike through the trolls! :D

Somehow, in my delicate ghetto mind, I feel that there should be some sort of customization down the line by crafting or some enhancements. It's that debate of "I don't want to be like you" problem. Maybe its just me, I just want to be completely different from Sleeper's pink armor to Dei's pretty baby blue armor. lol
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 12:55pm
If you want my personal opinion on the "everyone looking alike" problem, I think BioWare is going to solve that. ;)
 
Comment by snafu made on December 14th, 2009 at 7:33pm
I already have a forum post ready to go about how Bioware doesn't cater to people who want to blend in with the masses. Ever since they revealed facial customization and the fact that not every hero will look like Al Pacino in Scarface, I have been extremely disappointing.
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 8:17pm
Poor snafu; with your comment history here, someone is bound to take you seriously...
 
Comment by Zenkei made on December 15th, 2009 at 10:20pm
Oh noooooo....
 
DH Team
Comment by emlaeh made on December 14th, 2009 at 2:50am
Could be right?!!

Does not compute.
 
Comment by Fedaykin made on December 14th, 2009 at 3:24am
I could've sworn I read or heard it pretty much confirmed that a Trooper has a way of approaching the Smuggler's "Gunslinger" specialisation with one of his builds.. (Light armour and weapons, quicker to the feet). If only I remember where it was.

I for one am pretty happy to see DH.com back on the speculation boat.
 
Comment by Bzrk made on December 14th, 2009 at 5:18am
If that's right I'll be a flexible tactical trooper thingy all the way! :)
 
Comment by Deidare made on December 14th, 2009 at 8:55pm
Sleeper, my pink and purple sith boots totally match my rainbow dyed sith cape. Styling, no
 
DH Team
Comment by Sleeper made on December 14th, 2009 at 10:20am
Pink Dyed crafted gear??? I'll TAKE IT!
 
Comment by Macer made on December 14th, 2009 at 5:39am
I give you brownie points Eml, but my mind tells me that crafting and customization are the two key factors against this article. Who knows? Do I like this were to be? Maybe.. I just want to see stats over looks and some uniqueness. Does light vs heavy armor makes the difference? Logically yes, sound yes, Shocker tone YEEEEESS GOD YESSSS!, but for spec wise: that can remain unseen. I love this post but the debate rages on about uniqueness, crafting, and customization not defined yet to make this ultimately true. *hides behind sado incase*

3 Darth Hater Team

-Macer