While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about
Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.
First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
I think what he talking about is that we do have aspirations to do some really exciting things. One of the things that we want to try to do with our endgame is something that is very much Star Wars, so I don't know how you want to interpret that, but I think is what James is hinting. I don't think anyone has had an endgame quite like what Star Wars delivers.
The main point is that we have aspirations of doing something really exciting. We understand about what people want to do in an endgame, so we want to make sure that we fulfill that. We also want to make sure that we push the boundaries on what is possible and what is cool.
I didn't talk to James about the comment, but I know where he comes from and where he thinks. He thinks a little bit differently than everybody else. So I am guessing that it is going to be good. If James says it's going to be good, then it is going to be good. That is the stamp that you need.
Coupled with Ohlen's original statement of "doing something brand new that hasn't been done before in an MMO," Neri left us eagerly anticipating new information that might hint at TOR endgame. Being Darth Hater, we had to get a verification about Story intertwining with the rest of the pillars, as this concept is a huge driver of our speculation articles.
Yes. You know our big thing when we said that "story drives choice, and choice drives action?" That is a big, big deal for us. Keep in mind that what you're playing today has a long way to go development-wise, so you might not see some UI elements that may be to come, but certainly we are trying to make story work really well with progression. That is a goal for us.
We want you to be engaged in the story, we want players to have a reason to play the story. We know that some players don't want to play the story, so we need to figure that out. But story for us is the key differentiator and we want to make sure that drives really cool progression into our classes. The Trooper story is really exciting and people will want to play it... and yeah, the progression will be linked to that story.
These endgame clues and the confirmation of intertwined pillars should not only be a consolation to those in the community worried that Star Wars: The Old Republic will just be the "same old, same old," but that the creative minds at BioWare and LucasArts appear to be pushing the envelope of what makes sense in a Star Wars MMO.