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6/17/10 5:25 AM -
E3: Interview With James Ohlen 
by emlaeh
, posted June 17th, 2010 at 5:25 AM
We were honored to gain more insight regarding class design, group sizes, character progression, and other topics from James Ohlen, Creative Director and Lead Designer of Star Wars: The Old Republic™. As the game is still under development, we must warn you that some specifics mentioned about particular systems are subject to change after undergoing significant testing. An example of this is the combat systems for the Trooper changing to become something more fitting to the class in almost three months between our hands-on game play sessions, and the mysterious disappearance of double bladed lightsabers in the Sith Warrior HoloNet outfitting screenshots.

For the reason behind the latter and more, read on.
 

Design is a big focus, and today we learned a lot about combat and how it works with the player classes in group combat. We saw an example of the four Republic classes working together: the Jedi Knight, the Jedi Consular, the Smuggler, and the Trooper. Would you like to go a little more in-depth about how these classes can interact in a group setting?

Ohlen: We gave every single one of the classes different roles; much like the classic roles that you see in the MMO genre. That wasn't how we initially concepted the classes. The initial concept for the classes was that we wanted to get all the iconic characters from the movies into our game. We have the Bounty Hunter who is Boba Fett, we have the Smuggler Han Solo, Darth Vader's the Sith Warrior, etc. But once we had those archetypes, we wanted to make sure they also fit within the MMO norms. We wanted to have the DPS -- the damage dealer. We wanted to have the tank -- the guy who absorbs all the damage. We wanted to have the ranged DPS. So we looked at the classes.

For example, on the Republic side, the Jedi Knight is more of a DPS class. Though he can also -- depending on which Advanced Class he chooses -- go into more of a tank role. The Trooper is more of a tank role, but he is also a ranged DPS. The Smuggler is a ranged DPS and the Consular is more of a control character.

But you'll notice that I was saying that each of those classes could fill two different roles and that is because of our Advanced Class system. The Advanced Class system actually allows you -- once you reach level 10 -- to choose between two different roles.

So as the Jedi Knight, you can decide to go down more of a heavily-armored path where you have a single lightsaber, you have heavy armor, and you're more of a tank character who goes in there and absorbs damage. Or you can go down a path where you're much more of a DPS guy; where you're wielding double lightsabers and it is much more about dealing out damage fast. And each of the classes has that choice. It kind of allows us to give more class choice later on in the game.

We have a basic idea from what you just said about the Republic classes. We were only able to play two of the Sith classes today but we are Darth Hater, and we have a lot of Sith following us. In regards to the Sith classes, how does the Advanced Class choice shake up each one of those classes?

Ohlen: So on the Sith side we have the four classes: The Sith Inquisitor, the Sith Warrior, the Bounty Hunter, and the Imperial Agent. And the Imperial Agent is a ranged DPS character. He's actually quite unique because he uses cover; he is kind of our sniper character. He plays a lot different from any other class from any other MMO that I've seen. The Bounty Hunter is more heavily armored, and he can be a tank role though he can also do ranged DPS. The Sith Warrior is very much a tank character and the Sith Inquisitor is a control, or ranged DPS as well.

Now, the way they can change: the Sith Warrior can diverge, and he can go to the classic Darth Vader route which is wear really heavy armor, single lightsaber. If you're a Darth Vader fan, then that is who you want to be. And you're going to be the tank character: you're going to be able to take a lot of damage. Darth Vader deflects Han Solo's blaster bolts in the Empire Strikes Back. He is able to take a lot of damage. Or if you want to be more of a DPS guy, you can go more the dual lightsaber route and be much more of an aggressive character. And that's more like an Anakin Skywalker from Episode 2.

With the Inquisitor, you really get to choose between the Darth Maul route and the Emperor Palpatine route. So you know the Darth Maul route is you're very agile-wielding the saber staff and the Palpatine route is you're all about lightning and control powers, and you're more of a sorcerer than you are a lightsaber-wielder. You operate at range. If you're a fan of mages and sorcerers and all of that, then that is probably what you want to be.

So that is an interesting combination you have. We know about the Sith Marauder, the DPS Sith Warrior, then you've got the Maul route on the Inquisitor which is another light armored DPS. What's the difference between these two that makes them so distinct beyond the fact that they have unique stories?

Ohlen: There are a lot of visual differences obviously in the types of armor they wear. The Inquisitor is always in the light armor; the Warrior is always going to be in the heavier armor.

The types of lightsabers they use: the staff saber is restricted to the Inquisitor, while the dual lightsabers are for the Warrior. Also because of the core powers, the Inquisitor is always going to be more of a sorcerer type. He has things like the Dark Gift healing ability, the lightning powers. These are things that the Sith Warrior doesn't have. The Sith Warrior is very much our Darth Vader class. He has the telekinetic kill -- the choke -- that the Inquisitor doesn't. So they're always going to feel different. Sith Warrior is going to be about armor, much more lightsaber abilities, and more telekinetic powers like the Force Choke while the Sith Inquisitor has lighter armor, lightning powers, and feels more like a sorcerer.
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95 Comments
Comment by Eslates made on June 21st, 2010 at 9:44am
I really dont like the adds trying to sell their gold. Me no like.
 
DH Team
Comment by emlaeh made on June 25th, 2010 at 6:20pm
If you see a gold selling ad on the site, please report it by using the Contact Us form above and select "Advertising Inquiry." Make sure you type out the complete domain name the ad redirects to, and we'll purge all ads directing to that domain fairly quickly.
 
Comment by eria made on June 18th, 2010 at 3:19am
The Darth Maul comparison for the SI seems interesting. Darth Maul really didn't use many powers...he was more of a bounty hunter Sith with his gadgets...and very good with the double bladed saber.

Also, I hope that advance classes are locked in once you pick them. It should be a meaningful, powerful choice you have to make...that's what Bioware games are to me...choice. I can also see this being the case, because in the past they have stressed the replay value of making a new class to see the different stories...well if you want your class to go down another path...guess you make a new one and try a different story too.
 
Comment by ArcherAvatar made on June 17th, 2010 at 11:52pm
Given the confirmation of a "Darth Maul" spec for the SI, I guess the thing I'm the most curious about now is; which spec has the "healing" most highlighted in it? The Darth Maul, or the Palpatine? I can actually make reasonable arguements for both. If you're a more melee oriented Darth Maul type then some extra healing ability could come in handy, but the more spellcasterish Palpatine spec seems like the natural home for Force healing.

Bah... wish they would just get on with releasing full information on the skills and AC trees already. I've enjoyed the specualtion as much as anyone, but it's starting to wear old now, and I'd like to at least be able to daydream about various character build possibilites if I have to continue to wait to get my hands on the game itself.
 
Comment by Korithian made on June 18th, 2010 at 6:08am
I agree they need to get that information out there, so all the players can point out the flaw of not having a healing class on the Sith Side. As you said its not easy to see where the healing will come from for the SI with one side being about force lightning so ranged dps and the other a darth maul style duel saber wielder so more dps.

The JC from the video we saw seems to be very much speced for healing and this will make a massive difference in PvP and raids if the Sith don't have someone that is equally good at healing. One thing I learned RvRing in WAR is that while tanks are nice a healer and a dps is much better than a tank and a dps. Cause sad to say that nobody attacks a tank in PvP till all the dps and healers are dead. After all they aren't the biggest threat to you and more they can't forfil their role if you ignore them.
 
Comment by Varteras made on June 18th, 2010 at 3:46pm
The problem with the way you are thinking is that you think Advanced Class A = 1 Role and Advanced Class B = 1 role. You have to remember that these Advanced Classes have three talent trees. The Sith Inquisitor already has healing abilities that use the Force. The most likely scenario is that if you wanted a healer you would choose the Sith Inquisitor's force-using Advanced Class and then spec into the talent tree for that Advanced Class that has a focus on force-healing instead of force-lightning.

This is a common misconception that so many people have. They think that an Advanced Class in TOR is equal to a Talent Tree in WoW. This is NOT the case. An Advanced Class in TOR is equal to a Class in WoW. Just like classes in WoW, Advanced Classes in TOR will have talent trees, their own special skills, their own fundamental playstyle, their own gear restrictions, and it has even been mentioned in the past that Advanced Classes would have slight alterations in their story from their fellow Advanced Class.

Another class that has been mentioned might have healing abilities for the Empire is the Imperial Agent. They have been seen using probe droids that project a green energy wave onto the Imperial Agent and there is the possibility that this could be used on other classes as well. Since the Consular has healing abilities and the evil counterpart to it is the Inquisitor with its own healing abilities, the Imperial Agent is the evil counterpart to the Smuggler who also has its own ways to heal allies. So the reasonable conclusion is that the Imperial Agent does as well. If you notice these classes mirror eachother. Jedi Knight/Sith Warrior: Melee DPS with Melee Tanking capacities. Jedi Consular/Sith Inquisitor: Ranged DPS with some Melee DPS and Healing capacities. Bounty Hunter/Trooper: Ranged DPS with Ranged Tanking capacities. Smuggler/Imperial Agent: Ranged DPS with Cover Mechanics and Healing capacities.

As you can see, there will be no one-sidedness based on general class roles. That will be decided by how well Bioware balances the little details.
 
Comment by ArcherAvatar made on June 18th, 2010 at 11:21am
You bring up an excellent point, and one of the major flaws of the Trinity system. Unless there is a "choke point" (doorway, gate, narrow pass) then a Tank class is usually one of the last characters to be killed... not because they are the toughest, but just because normally they are not an actual threat to anyone (including the npc mobs)

From what we've seen thus far of game play, it at least appears that the Warrior has some true "threat" potential in the form of agressive dps style attacks.

One friend of mine suggested that the way to make Tanks an ACTUAL threat in a PVP setting would be to make them "force multipliers" in addition to damage soakers. Meaning, they wouldn't be doing the DPS style damage themselves, but they would have an Aura or an area of effect around them that made every other class's abilities magnified significantly. That way, they really would be the first target you would want off the battlefield... strategically speaking...
 
Comment by Deidare made on June 21st, 2010 at 5:26pm
The sith warrior style pvp tank in which you speak of sounds exactly like a chosen from BW other MMO, warhammer online. And the more and more I find out about this game the more simularities i see to BW's other games. Meaning you could very well have that style of spec for the SW.
 
Comment by theunwarshed made on June 17th, 2010 at 8:10pm
JO is my favorite dev. he always reveals more/goes more into depth about the game design than any other dev. DE is cool and personable, but he and the rest use the standard mums the word response more than JO. great questions/follow ups DH! one i wished you wouldve tried to squeeze out of him was a hint on beta testing ;)
 
Comment by jedi.grak made on June 17th, 2010 at 8:02pm
for me the best form of traveling from one planet to another is by showing the ship going through hyperspace
 
Comment by Posiden made on June 17th, 2010 at 7:37pm
Now that the Maul/Palpatine paths are confirmed. I am incredibly curious to see what they do with the Consular in terms of what the archetypes/inspirations are for their AC.
 
Comment by Korithian made on June 17th, 2010 at 7:35pm
Some great questions.

From that I think we can take level 10 you get your advanced class and level 40 will be max at launch.

What did worry me a little is the constant saying that the Sith Warrior is a Tank, the Bounty Hunter is a Tank and the Agent and the Inquisitor are DPS. (I am paraphrasing) while the Republic seemed to have a much more rounded team with crowd control and healing thrown into the mix. Don't get me wrong I think Sith will have that but I hope it isn't as a secondary or after thought while the Republic have a good mix of primary skills. Also a little worried about all Sith Warriors being heavily armoured, I was under the impression it was going to be Tank or DPS not Full tank or Off Tank. Cause being an Off Tank makes finding a group bloody hard as you can't fill the tank role and you can't fill the DPS role. You end up just being an extra trying to dps.

Other than that some great information.
 
Comment by Varteras made on June 17th, 2010 at 7:32pm
So happy to know that things are shaping up the way I imagined. Sith Inquisitor gets a Darth Maul style melee spec like my friend and I were hoping. He loves ranged DPS but he also wants the option to go melee if ranged isn't to his liking in this game by the time he has to choose his advanced class. It will definitely help make the Inquisitor feel like a multi-dimensional class. We know it will have healing, we know it will have ranged attacks, we know it will have CC, and now we know that it will definitely have considerable melee attacks. Ofcourse these won't all come out to the forefront regardless of spec but the point is it's nice to know that there are that many options of things to excel in for one class.

That the Advanced Classes are permanent (which is something I argued feverishly about in support for) makes me breathe a long sigh of relief. Finally that whole debate is over. Now on to the next one about how people are still convinced that will change and why it should. Honestly though when you think about it, allowing a person to swap Advanced Classes, even if it is "expensive", is still creating a gear-sink. Like what would happen if a Rogue and Hunter came from the same base class and got to swap back and forth. Even for a price this would still mean that one player is absorbing so much gear from so many sources. If they can easily afford to do it then that won't be much of a deterrent.

That a trinity is in the game (even though it's not a hard trinity) was a little disappointing for me at first. However that was because I was worried about the one big problem that trinity creates and that's relying on one or two people whom which you can do nothing without. Seeing as how companions can make up for this and that these classes feel more like hybrids than the rigid roles means that the problems I experienced with other MMOs, such as WoW, won't be the same deal here.

Player ships acting as our own home is lovely. I was hoping this was the case. A place I can take my character to that actually feels like my very own. This also helps Bioware avoid having to create sprawling, barren areas for people to build homes or having to make a bland, instanced area that is the same for everyone. Plus... come on... it's your own SHIP! I can tell you right now if someone asked me "would you rather have a $10 million home or a spaceship with room to live in", I'd take that ship in a heartbeat.
 
Comment by Lovezombie made on June 17th, 2010 at 6:51pm
If I play as a Sith Warrior, I want to be able to choose my weapon regardless of my spec. I'm sorry, but I have to say, dual sabers is just pure fan service. They make as much sense to me as black-colored sabers do. In real life, swords have weight, and two swords have to be wielded in a very stylistic way to increase their lethality otherwise they would be very awkward and difficult to swing at your opponent. Lightsabers, however, have no weight (other than it's hilt), they're just energy, and they can be swung as quickly as you can flick your wrist. There is no need to wield two lightsabers with style because they have no weight, and therefor require no transfer of momentum to swing. Not to mention the added danger in slicing off parts of your body without noticing.

I want to play as a dps SW and I want to use either a single lightsaber, or a double-bladed one like Darth Maul. End Rant.
 
Comment by Varteras made on June 18th, 2010 at 4:23pm
Dual-Saber style of combat is something that has existed in Star Wars for quite a long time now. Your argument about it not making sense is meaningless because we're talking about a science fiction video game. That certain colored lightsabers make sense to you and others don't is honestly, I mean this in the nicest way, you being narrowminded and trying to force an opinion on what is fun and cool as some kind of fact.

As far as the fighting style itself, even if I was to engage you in talking about the 'realism' of a science fiction video game... I would say that you're assuming the only reason for any kind of style in dual wielding is due entirely to weapon weight and that in this case the near weightlessness of a lightsaber means there should be no style. Are you forgetting about the opponent and what they're doing? If you are just swinging those two lightsabers around wildly with no style, well guess what, even the person with only one lightsaber who has better style and form than you will own you pretty much every time. You MAY get lucky. Combat is not simply about the weapons and their weight. It is also about the wielder and how they use them. As the saying goes "It matters who has the bigger stick, but who is swinging it matters much more".

If you want to play in the Sith Empire as a Melee DPS with a single lightsaber, then choose the Sith Warrior and then choose the Sith Juggernaut as your Advanced Class since it is most certain that they will have a talent tree dedicated to DPS (anyone who thinks that their three talent trees will all be tanking trees is just ridiculous). if you want to play in the Sith Empire as a Melee DPS with a lightsaber staff (double bladed) then choose the Sith Inquisitor and then choose their Darth Maul-inspired Melee Advanced Class.
 
Comment by Pagan made on June 17th, 2010 at 6:26pm
Another stellar interview. You guys are KILLING the mainstream gaming sites SWTOR coverage. Keep up the great work!
 
Comment by Korrick made on June 17th, 2010 at 4:55pm
Well its official no double bladed light saber for the sith warrior. In this article they bring up the inquisitor having a melee advanced class like Darth Maul, but I have a few problems with this. Maul did not use lighting and didn't wear a dress. They specifically said the advanced class dose not change the core class, so how can the inquisitor have a melee class if he wears light armor and is supposed to be ranged?

Please can someone at Darth Hater elaborate on this I am very confused.
 
DH Team
Comment by emlaeh made on June 18th, 2010 at 5:34pm
You are the first person I thought of when Ohlen said that.

I hope you come by our Live Q&A on Monday.
 
Comment by Korrick made on June 19th, 2010 at 3:16am
I will be there if I can, hopefully I don't have to work lol.
 
Comment by Kyle1313t made on June 17th, 2010 at 5:35pm
Well I think the melee is mainly a backup for if you run out of force power or something. I think I will play as a sith inquisitor, and I'm going to go for the force advanced class. I like that Sith Warriors will not have double bladed lightsabers though, because it will be easier to tell people apart now. I think the Warrior type people should stick to the duel lightsabers and single lightsabers.
 
Comment by Korrick made on June 17th, 2010 at 7:14pm
We should be able to tell people apart from what armor they ware, just like in wow. We should not be restricted to what kind of light saber we can use. I know im not the only one who wants to use a certain light saber style with there said class.
 
Comment by Traphik made on June 17th, 2010 at 5:27pm
This isn't the first mention of Sith Inquisitor having a Maul like path. Maul didn't wear a dress perse but he wasn't exactly heavily armored either. The Sith Warrior has been described as Darth Vader brute armored and upfront.

As you can see in this interview the Maul style is being described as more agile and light and efficient with the saberstaff. The advanced class maybe be very diverse within each other, you might not be using lightning the same way you will as a Palpantine type of spec. In previous DH disections there have been particular SI pictures where the saber is charged with lightning for his next melee strike.

 
Comment by cdstephens made on June 20th, 2010 at 3:11pm
Indeed, a Darth Maul path has been mentioned several, several times.

First off, consider Darth Zannah. She was a Sith Sorcerer, and used the saber staff.

Secondly, consider the overall physique of the Inquisitor compared to the Warrior. The Warrior is very bulky, and is more physically powerful. The Inquisitor is more lean, and thus could tend to be more acrobatic. Just look at the Hope trailer and compare Malgus to the Jedi Consular.

Now, considering Darth Maul directly, he was not indeed a very Force oriented person, but he was lightly armored and very acrobatic in nature. Looked more like a "sneak sneak" character.

It's also important to keep in mind that the classes are NOT COPIES of the characters. The characters are simply what they draw inspiration from for combat style and the style of the story (hence the "Han Solo story, the Boba Fett story," etc.) So it's OK to take liberties when designing the characterrs.
 
Comment by Korrick made on June 17th, 2010 at 7:10pm
Yes but if you look at the Sith warrior holonet page the Sith Marauder is not heavily armored eather and he is the fast paced damage dealer, in my opinion this explains what Maul was.
 
Comment by Invader Mig made on June 17th, 2010 at 4:09pm
You guys at DH are really doing a first rate job with the TOR coverage. I really appreciate all the effort you guys are putting into getting us all the possible info they are willing to reveal at this point. Now while I loved the interview,(your questions) I wasn't so thrilled with some of the answers. I know some people here like the idea of weapons being restricted to AC, but it's a dreadful idea imo. I know it's all subject to change, but as I'm looking the play a Trooper, the Idea of being locked down to only big guns doesn't sound very fun. (I'd choose big guns as my first choice)

I may love the play style of that AC, but might want to just want a different weapon to switch out to, and having to incur a massive cost, and change my play style just so I can see my toon have a different weapon equipped doesn't sound promising at all. It seems they are making play styles focused around weapon types, and while that does make sense, it just seem like it would cut down on my customization. That's if they allow us to change our ac at all, which I'm almost positive they will after some open testing.

Testing 4v4 and 8v8 in PvP? I'm sure they will be testing PvP with bigger groups, but that sounds a bit small, even for bgs. I know the number gets doubled with companions, but I was hoping someone would make some mention of large scale battles. In any case it's still early and I'm pretty sure It'll be in there. I'm just starving for as much info as possible and getting a little greedy I guess. =P

Anyway great article, you guys seriously rock.
 
Comment by PercMerc made on June 17th, 2010 at 3:49pm
Awesome coverage as always DH.

Quick question. Now that the BH armor video is on the TOR site, has anyone bothered to try and translate the aurubesh in it? I was super curious when I first saw it but haven't had a chance to do it yet. If I don't hear otherwise I'll try it when I get a chance.
 
Comment by sovietmissile made on June 17th, 2010 at 3:44pm
Having a hard time deciding what I actually want to grind out first. Will most likely be a BH.

Great coverage BTW...keep it coming!
 
Comment by tfganhao made on June 17th, 2010 at 4:10pm
no grind dude! Enjoy the content, its why they're doing it.


This time (contrary to what i do/did in every other MMO i played, WoW included) i'm gonna read every quest text,explore as much as possible and overall have an enjoyable (hopefully) leveling experience, instead of feeling like its a race, or a boring thing. (kill 10 boars, ok done, now kill 10 sabercats, pickup 20 mushrooms etc..., but why are we killing them, nvm just kill...)
 
Comment by sovietmissile made on June 17th, 2010 at 5:19pm
I could give 2 sh*ts about PvE in MMOs...it's all about PvP for me. This will probably be the first MMO where I actually care about a story. I use grind out loosely due to the nature of most MMOs leveling process.
 
Comment by Posiden made on June 17th, 2010 at 3:32pm
Just want to say thanks to DH for this coverage, you guys are amazing.

I for one am incredibly happy that weapons are restricted to AC. It makes a much more clear cut distinction between the AC. You want a saberstaff pick this AC, you want the BFG pick this AC. It becomes less about role and more about your star wars fantasy and aesthetics, couldn't be happier.

Even though I'm republic, Hate on.

EDIT: Do you guys thing Sith Juggernaughts will ONLY be able to tank? Or will they be able to do some form of dps as well?
 
Comment by Invader Mig made on June 17th, 2010 at 4:12pm
The thing about that is, I might like the aesthetic of one weapon, but the playstyle attached to another. You'll have to choose between the mechanics and aesthetics, and I personally don't like that I'll be forced to make that choice, in the case that they aren't one and the same.
 
Comment by Posiden made on June 17th, 2010 at 4:24pm
Well to be honest there are 8 options to chose from for the force using AC, all of which are a certain combination of saber style and role. Shouldn't be hard to find at least 1 AC you like out of 8 options.

 
Comment by Invader Mig made on June 17th, 2010 at 4:38pm
Well I'm playing Republic so cut that in half. If I want to play a certain class there is only 2 AC's, each weapon restricted. It's not free as you make it sound. If i wanna be pure dps SW, but don't wanna dual wield I'm just gonna have to suck it up and do it anyway. Not loving that. I'm sure the combination of play testing and nerd rage can change things though. =P
 
Comment by Posiden made on June 17th, 2010 at 5:28pm
We don't know the full extent of what each AC is capable of. I know I sound like a broken record, but we don't know the full extent of tanking mechanics and we also don't know the full extent AC abilities. AkA we don't know if a Sith Juggernaught has a dps spec.
 
Comment by Korrick made on June 17th, 2010 at 5:00pm
I totally agree with this, I wanted to be a sith warrior with a double bladed light saber aka saber staff. This would bring out my fantasy as Darth Maul, but since there restricted I cant do that and it is very disappointing.
 
Comment by Invader Mig made on June 17th, 2010 at 5:06pm
You are going to have to roll a SI to be Darth Maul. The Darth Maul of Tor was always going to be a SI spec, but I feel you man.
 
Comment by Phobo made on June 17th, 2010 at 3:00pm
Another awesome interview by DH, hate on!
 
Comment by sgtsavage made on June 17th, 2010 at 1:55pm
DH,

This is by far the most impressive and detailed interview out of all the ones I have seen or read since E3 anywhere. I think that is because this was seriously the FIRST interview where the interviewer did not ask questions we knew Bioware would not answer and give their stock answer of "we are not talking about that yet". I read that one Jedisite article interview and they seriously asked like 6 questions in a row that you just knew Bioware wasn't going to answer but they still asked away, it was actually pretty humorous. However, I am pleased someone finally found the power in asking questions about the old stuff or things that have been brought up months ago, but were never explained in much detail. I know the downside to getting these answers is that an answer or two may crush the "cool speculation" aspect or dreams for some gamers, but I am happy to have this information so I can make pre-game choices better and see the bigger picture of TOR in general. I think we all really appreciate this interview.
 
Comment by Loekii made on June 17th, 2010 at 12:40pm
It will be interesting to see how the diversity plays out.

It seems Advanced classes are very distinct, to the point that you can immediately distinguish them via profile (ie Armor + big gun = Shock Trooper, Armor + assualt rifle = Assult Trooper). So the diversity there seems limiting.

However, if the immediate interpretation of the number and variety of gear graphics are correct, then odds of running into 'your twin' seems to be be lower than seen in other games.

So it it will be interesting how it will all play out.

I am also curious what motivated the change from the old 'heroic' aspect, to the Trinity gang aspect design we saw at E3.

 
Comment by Posiden made on June 17th, 2010 at 3:34pm
They haven't moved away from the "heroic" aspect. The trinity was *always* there.

Heroic combat =/= No Trinity.
 
Comment by Fizl made on June 17th, 2010 at 3:32pm
While you can certainly say they demoed a trinity at e3, they certainly didnt showcase the "gang" thing. They were fighting an ass load on mobs during that fight. Even with the case of the giant robot that seemed to be the big danger of the groups of mobs they fought two of them not 1.

Also. If you go and watch the interview with Daniel Erickson he talks about the fact that they specifically demod the trinity system to show that classic MMO roles will still be in the game if that is your playstyle but if they had their companions with them in the demo they would augment their playstyles so you dont wind up with a hard trinity system. go watch it its a very informative interview.
 
Comment by Jaswar made on June 17th, 2010 at 12:35pm
another great read ty DH

HATE ON
 
Comment by ArcherAvatar made on June 17th, 2010 at 12:31pm
Thank-you DH. Masterful job of directing the questions in such a way that we get actual NEW info about the game. Both this interview and the Daniel Erickson interview display fantastic journalism.

I've seen alot of comments here expressing "disapointment" but at least we KNOW now. Whether folks like it or hate it, at least you're getting us some nailed down, confirmed info on very important facets of the game.

Personally, it sounds like I may have to do some re-thinking about class choices based on a lot of the news coming out of E3, and my overall impression of the game is evolving quite a bit, but that's ok.

Thanx again folks... you're the best!
 
Comment by AnthonyEBonds made on June 17th, 2010 at 11:21am
Beautifully done DH Team! I learned as much from the team's combined persistance and superior journalism skills (does anyone else hear a vacuum? lol) as i did from the people at Bioware/Lucas Arts during E3. This is greatly appreciated, especially since i had no means to go to the convention.

I do have a question, though. To my understanding, there was some type of player bounty system established in Star Wars: Galaxies. I heard that there is some list of people that somehow tracks the amount of bounties you have evaded or bounty hunters subdued after an attempt to collect a bounty placed on your head. I am not entirely sure if this description was correct because i never actually played this game. My question is do we know if some type of bounty system will be incorporated into SW:TOR? I have not heard much in the way of bounties. Actually, they just recently started talking about different game systems, so they may not have mentioned it. I just thought it would be pretty fun to fend off bounty hunters every now and then. It may be even more fun to have anyone be able to take a bounty challenge (no matter what class you happen to be). In my question, i am wondering if these bounties are put on player characters. I guess it has its drawbacks as well. If you happen to just want to quest for the day and keep getting attacked, that may get annoying. Then again, that also must mean you are the topic of everyone's conversation and are worth alot of money. Could go either way, but i was just curious about that. Lol didnt intend to type so much, but sometimes this game gets the best of me....
 
Comment by Critical made on June 17th, 2010 at 11:17am
I like this article, good job. I enjoyed the part where he described one of the Sith Inquisitor paths as being like Darth Maul, I enjoyed it very very much. You really have no idea how pleased I am about this, but I was wondering how DH felt about it? You guys were strongly against the idea for some time, trying to refute every claim that it existed.
 
DH Team
Comment by emlaeh made on June 17th, 2010 at 1:19pm
We were never against the inspiration of Darth Maul. Based on the evidence we had, we most certainly did not advocate a 100% melee dps Advanced Class -- if that is what you are asking.

Tune into our Live Q&A this Monday at 6PM PST / 9PM EST at vent.darthhater.com port 26166. Ask your question and we'll explain what our current stance is on this subject.
 
Comment by Critical made on June 22nd, 2010 at 2:27am
"Based on the evidence we had, we most certainly did not advocate a 100% melee dps Advanced Class -- if that is what you are asking. "
No, it's not.

"We were never against the inspiration of Darth Maul"
Yeah , you weren't against it. However, you were against Darth Maul melee. You were for Darth Maul ranged caster. Lets not play it like that, you know very well what I mean when I say that.


 
Comment by cdstephens made on June 20th, 2010 at 3:31pm
But you did advocate against a melee based advanced class for the Sith Inquisitor, and specifically said that you thought either way the SI would always be a ranged caster (which obviously was never the case).
 
Comment by TheLastReplicant made on June 17th, 2010 at 11:02am
That was a very good interview. Now that it's confirmed that classes can only use one type of saber, I can hear the screams and QQs of fanboys who want to do and be everything at all times. I personally like the saber restrictions. All other MMOs have weapon restrictions so it's not a big deal in the big picture. My only question is how the saber staff Inq will hold up considering the armor type....
 
Comment by Caliber made on June 17th, 2010 at 1:58pm
I agree.

The SI will probably have a high dodge or get some sort of buff.
 
Comment by Elkesai made on June 17th, 2010 at 1:37pm
Fanboys and QQs? Did I just get instantly transported to the official forums or what?
 
Comment by Evolancer made on June 17th, 2010 at 10:49am
I praise the DH team. Great interview.
This is the great reason why DH is the only website for which I sucribed to a RSS flux. I think I have browsed this blog more than anything these past recent days

Concerning the content I'm a bit disappointed about the lightsaber restrictions, but I can live with it, that's a logical choice after all.
 
Comment by Fiasco made on June 17th, 2010 at 10:56am
I agree with you. It is pointless to browse anywhere else. No where else on the web can you get THIS level of detail out of a TOR interview.

Thanks DH team!

Hate on!
 
Comment by Jaswar made on June 17th, 2010 at 12:39pm
Do they have a main website fo this game ? j/k this is the only place I come to for TOR info......best on the web

HATE ON
 
Comment by shgfosho made on June 17th, 2010 at 10:33am
Again, great interview DH. You guys have asked a lot of core questions about ACs that people have been speculating on, and now quite a few of those misconceptions have been cleared up.

For some reason, I thought that there would be more hybridization of class roles overall rather than strictly defined dps, tank, and healer. Then again, if you factor in the 3rd tree, the one shared between ACs", I guess you might be able to slightly differentiate your role, i.e. do a little healing, or a little CC if you're primarily a DPS, and then when you factor in the companions, that's where the hybridization comes into play, and you can really change up what your 2-member unit is capable of doing in battle. Thinking about it that way, there's quite a few combinations and possibilities to consider that are exciting and companions are going to be a very important part of enhancing your playstyle in this game.

However, I'm sure there will be a few people who will not play this game because they'd rather play it entirely solo, and not expect to be disadvantaged for making that choice. My friends and I thankfully, are not these types of individuals, and I can't wait for us to party up in a group of 4, whip out our companions, and pwn some fools.

Again, great questions, and thanks for the interview. You are a real boon to the SWTOR community and I appreciate all you guys have done to bring us pertinent info.
 
Comment by HarryTruman made on June 17th, 2010 at 10:16am
Great interview. I'm a bit let down, though, that it sounds like the Jedi Knight AC's are clones of the SW. It's going to look pretty stupid if every Jedi/Sith DPS guy is dual wielding. Dual-wielding should be a novelty, not a norm.

It also multiplies my fears that one of the Consular paths will be forced to use a double-bladed lightsaber. People want to play the Consular for guys like Yoda, not freakin' Darth Maul.
 
Comment by Eslates made on June 17th, 2010 at 10:28am
no one said a jedi consular would be much alike Darth maul. and im pretty sure no one said they had to wield double bladed lightsaber. For instance in the gameplay Pve video, a player was holding a normal green lightsaber.

Perhaps u can even have a double bladed lightsaber and be able to turn 1 of the sides on - Darth Maul did that against Qui-gon or Obi-wan, didnt he? Cant recall. So you'd restrict the double's for the Inquisitors and Consulars classes only, so the Warriors and knights would have normal 1 handed sabers. - who knows.
 
Comment by HarryTruman made on June 17th, 2010 at 10:32am
All signs point to each AC having a unique weapon configuration. It would be astonishing if the JC, at this point, was the only class that was exempt. We now know one JK AC has to dual-wield, one SW AC has to dual-wield, and one SI AC has to use a saberstaff. Like I said, it doesn't bode well for the Consular.

My specific fear is that only the healing/support AC will be able to single-wield. When they first mentioned the offensive telekinetics I got really excited, but if the Consular damage path requires that stupid saberstaff, I definitely pass on this class.
 
DH Team
Comment by Zoidberg made on June 17th, 2010 at 11:07am
From our hands on experience, single blade is an option for all force users. It is the first lightsaber that the classes recieve. (after getting rid of the practice saber) After some(tm) time has passed you likely will get to pick between the various weapons available to your class.
 
Comment by KaelMyec made on June 17th, 2010 at 12:11pm
Were you guys able to see if there was any difference between single saber, dual saber, and saber staff damage output? I really don't want to see people getting forced into certain weapon sets to remain viable in a role.
 
Comment by HarryTruman made on June 17th, 2010 at 11:58am
I hope that's the case! In your opinion, then, what's the gameplay significance of dual-wield, etc. for the Advanced Classes? For example, do you think a Marauder will viable for single-wielding?
 
Comment by Caliber made on June 17th, 2010 at 10:14am
The Darth Maul SI interests me. I have always loved the melee-caster hybrid when I roll a DPS character. Hopefully we will see something similar in the Consular.
 
Comment by permacrete made on June 17th, 2010 at 10:13am
I really appreciate you guys going to E3 this year, and taking your role as press seriously. Your coverage of SWTOR is indispensable and irreplaceable.

Thank you.
 
Comment by r2d2arm made on June 17th, 2010 at 10:03am
Great interview! A lot more detail on the advanced classes.
 
Comment by xeridae made on June 17th, 2010 at 9:59am
Gah I thought the Marauder path would be equivalent to more of a Darth Maul style. I still don't understand how the DPS path for the Inquisitor fits that style other than the saber staff and the light armor it sounds like you'll still be shooting lightning most of the time. I may have to play a SI now instead...
 
Comment by neth made on June 17th, 2010 at 9:37am
Indeed great interview. All it lacks for me is one question regarding the situation when you want to be a damage dealer as a Sith Warrior and at the same time you want to fight exclusively with single lightsaber. I wonder if you can do that and be as efficient as 2 LS users.

You can see similar thoughts on official forums, e.g. here:

http://www.swtor.com/community/showthread.php?t=150835

Also, I started a topic about it in december 2009:

http://www.swtor.com/community/showthread.php?t=95521
 
Comment by McClure made on June 17th, 2010 at 12:35pm
I would think that it would work much like KOTOR and KOTOR II did, regarding dual-wielding. If you single-wield, you have no damage or accuracy penalties whatsoever, you become optimized. But once you throw on that second lightsaber, your damage and accuracy will shoot down until you gain the skills and training necessary to negate the penalties. I imagine it will be much like that.
 
Comment by sgtsavage made on June 17th, 2010 at 1:43pm
Totally forgot about that from kotor. That be a great question to ask if they have that sort of mechanic in place because I def want to be a Maurader but I am not all about dual wielding whatsoever. It be nice to know these tiny details.
 
Comment by neth made on June 17th, 2010 at 5:38pm
I'd like to use 1 LS but at the same time to deal some nice damage in a way Death Knight does it in WoW, so it also concerns me. I hope I wont have to choose Tank specc to use 1 LS efficiently.
 
Comment by Thadosin made on June 17th, 2010 at 9:34am
Thank you for the interview! salute!
 
Comment by Tricky made on June 17th, 2010 at 9:28am
I am enjoying this interview so far, em. You've gotten so much useful info out of JOhlen & I'll bet that was hard to do.

I can't wait to kill bitches with my Sith Warrior!
 
Comment by heybarn made on June 17th, 2010 at 9:14am
As BW are going the specific saber type for different Force classes & Advanced Classes, I wouldn't be surprised to also learn that crystal colour range and selection is more allocated and restricted/limited per faction &/or class.

Anyways, great lot of new news over these 3 pages, but the official forums are only going to explode once again when more people learn of these weapon restrictions and also Companions being used in instanced "battlegrounds". Lots of QQ posts over & over... /sigh...
 
Comment by xeridae made on June 17th, 2010 at 10:02am
Hmm maybe but maybe not. After all, in the demo from gamescom the Sith Warrior looted the lightsaber off the Jedi that he killed and was able to use it. They even made a point of it in the demo. Things could change but I think that personally they want us all to customize as much as we want. The armor and the type of saber(s) people have should be indicative enough as to who is who.
 
Comment by Drom_CZ made on June 17th, 2010 at 9:12am
great interview Em! :)
 
Comment by Tyrion made on June 17th, 2010 at 9:12am
It doesn't sound like Jedi Knights and Sith Warriors are differentiated much at all in terms of abilities and advanced class roles. I know that each side much have rival archetypes to make the game 'balanced' but I also feel that these two classes in particular could end up feeling exactly the same in gameplay.
 
Comment by Fdzzaigl made on June 17th, 2010 at 9:09am
Nice stuff, I was interested to hear that there will be "Generic appearances wearable by each class..."

Appearance tabs anyone?
 
Comment by Zerak made on June 17th, 2010 at 10:04am
Sounds abit like it, yeah.. and not impossible as they hired the guy who did that in SWG.
 
Comment by Lobster made on June 17th, 2010 at 8:43am
Great interview!!

"Hate on!"
 
Comment by Raul made on June 17th, 2010 at 8:12am
Great interview, shame he didn't go into detail about the Imperial Agent's advanced classes split. Though from the sound of it he will always be a ranged DPS no matter the advanced class.

I'm not that excited about companions in PvP. They can be really annoying and your 'sneakiness' factor really goes down when you got a clumbsy NPC following your every move.
 
Comment by Flagg made on June 17th, 2010 at 8:11am
Great info! Kind of interested in the BH smugglers. So far it's looking like
Jedi Main
Inquisitor Alt1
BH alt 2
possibly smuggler alt 3

Decisions decisions....

Great job on the coverage and work at E3 - I think I speak for alot of the community when I say we are super excited for you all to get home to your pc's so you can get the full scale e3 recap articles fleshed out. Remember, there is no such thing is To much info on SWTOR! Thanks again haters. Get home safe!

=========
Edit:
Its official. Unless there is single method microtransactions required to play (pay for items, xp boosts, content packs, but NO sub model) then nothing short of the second coming or total failure of the internet forever will stop me from getting this game. Can you ask James when the Collectors Edition goes on sale, and If i can just go ahead and buy 2 now. ;)
 
Comment by Shriven made on June 17th, 2010 at 8:08am
Great interview again.
 
Comment by LethalSharpshooter made on June 17th, 2010 at 8:07am
Hate on!
 
Comment by Amaranth made on June 17th, 2010 at 7:43am
Some great information here, thanks! One thing that caught my eye was his mention as "level 40" being a high level character. I wonder if that's a bit of a slip about level 40 possibly being max level. Certainly not definitive of course, but it caught my eye when I read it.

I kind of like the idea of restricting certain weapon usage to certain advanced classes.

The other thing that caught my eye was the PvP information. It sounds like he's primarily talking about instanced PvP, as open-world PvP can't really be restricted to a certain number of players in each "group". That does concern me a bit, but I know they've also said that there will be open-world PvP as well so hopefully it doesn't really mean anything.
 
Comment by Daelda made on June 17th, 2010 at 11:08am
Calling "level 40" high level doesn't indicate to me that it would be max level at all - but approaching max. In my opinion, it means that max level is probably 50 - 60 at best. A WoW level 60, or 70 is a high level character, but not max (just for example).
 
Comment by Jatlantis made on June 17th, 2010 at 7:52am
Yeah, he pretty much called the end-game pvp activity for gear advancements 'battlegrounds'. That is, instanced and objective based combat. I'm not mad, but I bet some people won't like it.

I've always said that battlegrounds don't eliminate open-world PvP anyway, thats why I'll play a PvP server if one is offered.
 
Comment by Khams made on June 17th, 2010 at 7:28am
Damn.. from what I read, I have the feeling that real massive battles are off the table :/
 
Comment by McClure made on June 17th, 2010 at 12:39pm
You have to remember that it is still in alpha stages right now. Once it comes around to the closed beta and then the open beta, they may implement it to see if it works. If it does, awesome. If it doesn't, then no one wants to play something that is broken, right?

I have to admit though, I certainly hope they are in. An epic Republic vs. Empire battle would be....epic.
 
Comment by Thanis made on June 17th, 2010 at 7:07am
Great read, thank you!
 
Comment by tfganhao made on June 17th, 2010 at 7:07am
Great Job!! Finally some more bits revealed!

- Looks like Advanced Classes are chosen at lvl 10 (kinda like Aion)
- Jedi/Sith will be forced to use the appropriate lightsaber for their chosen class/adv. class (bummer, but oh well)
- Tank/DPS role for BH (not unexpected)

Finally some decent info!
 
Comment by nedostup made on June 17th, 2010 at 7:06am
He dropped a lot of info about advanced classes! Level 10! Some people are going to be mad about the mandatory weapons though.
 
Comment by Caliber made on June 17th, 2010 at 10:09am
They get over it.
 
Comment by Hewo made on June 17th, 2010 at 11:47am
Yeah. I'm kind of hoping for weapon trees at some point. It would allow much more diversity imo, however I understand that to balance such a thing might be too much. I'm sure that some people might want to play a jedi knight, but are fans of double bladed light sabers, and therefore want to use that as their tank weapon. However I know BW is going to give us insane customization elsewhere so I can overlook this detail.
 
Comment by Macer made on June 17th, 2010 at 7:06am
Well made article... I hope you feel better Emlaeh! Now I'm more worried about PvP. Lol!

<3 DH Team

-Macer
 
Comment by bioni made on June 17th, 2010 at 7:03am
A fine interview.

Hate on!