4/14/10 11:30 PM -
by emlaeh
, posted April 14th, 2010 at 11:30 PM
We previously touched on our opinion regarding BioWare and LucasArts focusing on avoiding common MMO problems as a basis of our speculation articles. Many of the common problems relating to the retention success and failures were highlighted in BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years." During the talk, these industry veterans provided some insight into possible retention strategies in Star Wars: The Old Republic. We spent over a month listening to this presentation, debating all of its points, and dissecting it to find all the clues we believe are hidden within.
 
3/23/10 11:11 PM -
by sado
, posted March 23rd, 2010 at 11:11 PM
Episode 27 - 'GDC Week' of the Darth Hater podcast is now up for stream and download. Check the bottom of the post for the stream and download links. Podcast notes after the jump.

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3/15/10 4:03 AM -
by emlaeh
, posted March 15th, 2010 at 4:03 AM
Last week, LucasArts & BioWare extended an invitation to Darth Hater for another round of Star Wars: The Old Republic hands-on game play at the beautiful Presidio campus in San Francisco. Eager to take another look, Meg and I left GDC and made our way to Lucasfilm where we were treated to playing Level 6 Troopers on Ord Mantell, and also spoke in depth with Jake Neri of LucasArts and Daniel Erickson of BioWare.

 
3/15/10 4:02 AM -
by emlaeh
, posted March 15th, 2010 at 4:02 AM
While attending GDC last week, Darth Hater was fortunate enough to be invited out to the LucasArts office in San Francisco for a hands-on demo featuring the Trooper class. After finishing our time with the game we spoke with Daniel Erickson, Star Wars: The Old Republic's lead writer about the classes, their stories, and a few of the choices players will be facing in game.
 
3/15/10 4:01 AM -
by emlaeh
, posted March 15th, 2010 at 4:01 AM
While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
 
3/14/10 3:23 PM -
by Ascendant
, posted March 14th, 2010 at 3:23 PM
A thread on the official forums highlights a lecture by Ben Cloward, Senior Technical Artist at BioWare. The session, entitled Automated Emotion: Facial Animation in Star Wars: The Old Republic, goes into detail about the methods used by BioWare to generate facial animations for the huge amount of dialogue in The Old Republic. Calithlin, who attended the session, shared his experience with the community.

There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)

More after the jump.
 
3/12/10 10:54 AM -
by Zoidberg
, posted March 12th, 2010 at 10:54 AM
Today revealed more tidbits about Star Wars: The Old Republic. First up, a new planet:

Since before the Great War, the ancient Rakatan prisons of Belsavis have been maintained by the Republic and used to incarcerate some of the galaxys most dangerous Sith lords, Mandalorian warriors, and ferocious aliens. Having recently discovered the location of this Republic super prison, the Empire is determined to see its allies released.

Access the HoloNet to learn more about the ancient prisons of Belsavis, and the horrible secrets contained within its vaults. View the glacial world of Belsavis in this video and visit the media section for never-before-seen screenshots, concept art, and wallpapers depicting the setting and the struggle of Belsavis.

 
3/12/10 8:30 AM -
by emlaeh
, posted March 12th, 2010 at 8:30 AM
One of larger portions of BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years," highlighted some of the game change management issues MMO developers encountered trying to retain existing customers. Although we plan on issuing a more comprehensive article on how some of the topics discussed in this session may relate to Star Wars: The Old Republic, we decided to release this very telling quote about Walton's experience with introducing space combat in an expansion for Star Wars Galaxies.
 
3/11/10 10:09 PM -
by emlaeh
, posted March 11th, 2010 at 10:09 PM
BioWare co-founder and CEO Dr. Ray Muzyka participated in a GDCSF session yesterday entitled "Fireside Chat: Building a Blockbuster Franchise," along with Bungie Creative Director Joseph Staten. We had the opportunity to ask Dr. Muzyka about his views on content updates versus expansions or sequels.

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3/10/10 7:03 AM -
by sado
, posted March 10th, 2010 at 7:03 AM
Sean Dahlberg sent word that next week's Star Wars: The Old Republic friday update will be a Fan Friday and commented on a tweet he made earlier:

Ahhhh, this is where the culprit came from Yes, I am at the EA studios this week for something unrelated to GDC. That said, we will have a presence at GDC this week and we plan on doing a wrap-up of it in our next Fan Friday article (this week is not a Fan Friday.

That said, that was tweeted on my personal account and not the official TOR twitter account so don't read too much into it. If it was something big, we'd definitely make mention of it in the latter and not just on my account.
 
9/24/09 3:27 PM -
by Zoidberg
, posted September 24th, 2009 at 3:27 PM
Issue #16 of the Threat of Peace webcomic going to be our update for the week.

We will be publishing Threat of Peace #16 this week. Next weeks posting we have something great lined up for you, though.

The biggest news of what is coming up is that next week will be the big news. Looks like the ramp up in the news is starting up soon(TM).

Like I said, though, next week will be a good one. Also, convention season is now over, the Austin Game Developers Conference being the last. With that out of the way, we are ramping up our announcements and reveals.
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9/19/09 7:38 PM -
by Sleeper
, posted September 19th, 2009 at 7:38 PM
New interview with Sean Dahlberg, Community Manager of BioWare.

A lot of stuff we have heard before, but one that jumped out at me was confirming you will not be able to switch sides at release. He did not go deeply into this subject, but it seems that you will be either apart of the Empire or the Galactic Republic, and lightside/darkside will not change the sides.

Thanks Nizdeb for the link.

..and if you haven't seen them already two interviews from G4 at PAX -

Trooper Interview

Story Interview