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3/19/10 10:44 AM -
by emlaeh
, posted March 19th, 2010 at 10:44 AM
The events page at the official Star Wars: The Old Republic website updated today and confirmed E3 attendance for 2010:

Have you been wondering where you can get a glimpse of Star Wars: The Old Republic in person? We have some exciting news We have confirmed the first event that we will be attending this year: Electronic Entertainment Expo (E3) in Los Angeles on June 15th to the 17th. We will have updates available to the community on the official website.

Darth Hater plans to attend with a full contingent to cover all the related activities.
This article's tags:
 
3/15/10 3:03 AM -
by emlaeh
, posted March 15th, 2010 at 3:03 AM
Last week, LucasArts & BioWare extended an invitation to Darth Hater for another round of Star Wars: The Old Republic hands-on game play at the beautiful Presidio campus in San Francisco. Eager to take another look, Meg and I left GDC and made our way to Lucasfilm where we were treated to playing Level 6 Troopers on Ord Mantell, and also spoke in depth with Jake Neri of LucasArts and Daniel Erickson of BioWare.

 
3/15/10 3:02 AM -
by emlaeh
, posted March 15th, 2010 at 3:02 AM
While attending GDC last week, Darth Hater was fortunate enough to be invited out to the LucasArts office in San Francisco for a hands-on demo featuring the Trooper class. After finishing our time with the game we spoke with Daniel Erickson, Star Wars: The Old Republic's lead writer about the classes, their stories, and a few of the choices players will be facing in game.
 
3/15/10 3:01 AM -
by emlaeh
, posted March 15th, 2010 at 3:01 AM
While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
 
3/12/10 7:30 AM -
by emlaeh
, posted March 12th, 2010 at 7:30 AM
One of larger portions of BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years," highlighted some of the game change management issues MMO developers encountered trying to retain existing customers. Although we plan on issuing a more comprehensive article on how some of the topics discussed in this session may relate to Star Wars: The Old Republic, we decided to release this very telling quote about Walton's experience with introducing space combat in an expansion for Star Wars Galaxies.
 
3/12/10 4:00 AM -
by emlaeh
, posted March 12th, 2010 at 4:00 AM
Join us for a Darth Hater Live Q&A session on Monday, March 15 at 6PM PST / 9PM EST. The Q&A session will last approximately one hour, and take place on our TypeFrag-hosted Ventrilo server.


The server settings are:

Hostname: vent.darthhater.com
Port: 26166

After you successfully connect, please do the following:

1.Join the DarthHater.com channel
2.Turn off all TTS/WAV binds in your Ventrilo client
3.Click the "Chat" button in your Ventrilo client

For those who cannot attend, please note we will make the recording available within a few days.
This article's tags:
 
3/11/10 9:09 PM -
by emlaeh
, posted March 11th, 2010 at 9:09 PM
BioWare co-founder and CEO Dr. Ray Muzyka participated in a GDCSF session yesterday entitled "Fireside Chat: Building a Blockbuster Franchise," along with Bungie Creative Director Joseph Staten. We had the opportunity to ask Dr. Muzyka about his views on content updates versus expansions or sequels.

This article's tags:
 
1/27/10 8:24 PM -
by emlaeh
, posted January 27th, 2010 at 8:24 PM
Story has to drive choice, and choice has to drive action. - BioWare's Dallas Dickinson to Gamasutra

In a previous article, we presented a chart showing the depth of customization players might expect after making the path choice in Star Wars: The Old Republic. BioWare's RPG signature usually includes foreshadowing an important decision with prior experiences and choices made during one's personal story, so the major decision of path choice shouldn't result in a surprise. Although we expressed our opinion of the depth and variety of customization that should exist after making this permanent decision, we didn't detail how we suspect you will initially acquire and progressively improve skills in what we call the "core class." Therefore, we here at Darth Hater decided to elaborate on our prior class combat speculations and delve deeper into what we feel "core class" really means.
 
1/22/10 10:08 AM -
by emlaeh
, posted January 22nd, 2010 at 10:08 AM
Today's update is the latest timeline entry, Onslaught of the Empire:

A new holorecord in the Jedi Archive tells the story of the Sith Empire's surprise attack at the start of the Great War over 28 years before the Sacking of Coruscant. Master Gnost-Dural notes the brilliance of the Imperial military's carefully orchestrated assault which put the Republic at a disadvantage for the duration of the conflict.

BTC 28 Centuries after being driven into exile, the Sith Empire returned from deep space to launch the most calculated military assault in Republic history. Strategically revealing its attack in a menacing manner, the Sith struck fear into the hearts of the Republic's defenders even while orchestrating surprise attacks at carefully targeted locations across the galaxy. When the Republic fleet rushed to respond, they discovered the Sith had established puppet governments on several planets in the Outer Rim. Surrounded by enemies and traitors, the Republic fleet was forced to scatter, allowing the Sith Empire to sweep through most of the Outer Rim without further challenge. The Empire's initial victories put the Republic at a disadvantage for the duration of the Great War.

Watch the sixth Timeline holorecord, Onslaught of the Sith Empire, narrated by actor Lance Henriksen.

NOTE: All download options will be available later today.

We noticed a few more planets mentioned, specifically in the Tingel Arm sector: Belkadan, Sernpidal, and Ruuria. A green planet is shown, referred to as located in the Sluis sector of the Outer Rim. We think this is Sluis Van (find credit: bigbaldpapa).

 
1/20/10 7:54 AM -
by emlaeh
, posted January 20th, 2010 at 7:54 AM
Official forum poster armenak reported that while taking a casual glance at this year's E3 Expo Exhibitor List, he noticed both LucasArts and BioWare's parent company Electronic Arts booked their meeting rooms.

Although there isn't a booth confirmation yet listed, both meeting rooms are in close proximity to one another: LucasArts will be in Meeting Room 404AB, while Electronic Arts booked Room 406AB, and no one is listed for Room 405 yet.

E3 Expo is June 15-17 at the LA Convention Center.
 
1/1/10 10:05 AM -
by emlaeh
, posted January 1st, 2010 at 10:05 AM
Senior Writer Alexander Freed divulges some of the secrets of the life of the Imperial Agent

Enjoy playing MadLibs in the DevBlog

Real time decoding:

It all starts on Hutta, where THE EMPIRE is trying to GAIN the ALLEGIANCE of NEM'RO the Hutt. After THE HUTTA MISSION, the Imperial Agent IS SENT TO ASSASSINATE A PROMINENT SENATOR on behalf of Darth BARAS. Hell work alongside a genetically enhanced SOLDIER, encounter double-agents and triple-agents, betray HIS OWN ALLIES or perform atrocities in the name of the Empire. The Imperial Agent will need to determine his own loyalties and the loyalties of those around him, and survive the attentions of SADOW'S successor, the Sith Lord DARTH ANDEDDU.

...

For those of you giving it a try, one last word of advice: Whatever you do? Don't trust ANYONE.

We're going with Zoidberg's very good suggestion of DARTH ANDEDDU unless we can find something better... but Drew Karpyshyn mentions him in the Darth Bane books & there are a few blog entries mentioning him, so this is our strongest contender so far:

date posted: Feb 23, 2009 10:59 PM

I don't really know if I can say anything else about who might be appearing in the novel, but I'm going to throw a couple names out just for kicks: Cognus, Set Harth, Andeddu.
Wow, I probably said way too much. Maybe I should delete that. But for some reason I've been very in touch with my own personal dark side lately, so let's leave it for now and see if I get in trouble.

Happy New Year

(Special thanks to Ascendant, ProdigaLLL, and of course, those who participated in the constantly moving thread linked above)
 
12/28/09 7:25 PM -
by emlaeh
, posted December 28th, 2009 at 7:25 PM
After reviewing many of our recent speculation articles, we felt it was time to take a step back and reveal the core foundation of the logic that drives our conclusions. We strongly believe BioWare is approaching game design in a significantly different manner than what we see in other MMOs: instead of simply copying primary game elements and introducing a few new ideas, we believe the core principle at BioWare is to completely avoid significant MMO flaws through design innovation that wont negatively affect other areas of Star Wars: The Old Republic. Therefore, we believe these design innovations will compliment each other and integrate seamlessly throughout the game.

When attempting to solve common MMO problems such as stale character progression, faction or class imbalances, BioWare must use the Star Wars universe itself to creatively consolidate their design innovations. We think BioWares fourth pillar of Story actually has to permeate even further into the other pillars of Combat, Progression, and Exploration and these pillars are intertwined in such a way that they seem to solve these issues from the outset.