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Episode 28 - Testing with Portals
Posted March 29th, 2010

The gang sits down to talk about biographies, factions, and the newly found testing portal. Stay tuned for next week's podcast as it will likely be a big one.
Episode 27 - GDC Week
Posted March 23rd, 2010

In this episode we cover all of the GDC related info, the new webcomic, and tidbits from the DevTracker. We also spill the beans on our plans for E3.
Episode 26 - Live Q&A
Posted March 18th, 2010

This episode covers the live Q&A we held on March 15th. It contains only the Q&A and is not a regular podcast episode. We hope you enjoy this special episode of the Darth Hater podcast. Thank you to ...
Episode 25 - Funny Hat Talk
Posted March 8th, 2010

Timeline, Developer Blog, and Afterlife with a side of funny hat talk. We also spill the beans on the new Darth Hater project coming to you soon.
Episode 24 - Tunnels, Taris, and Threats Oh My
Posted February 28th, 2010

This week on the podcast we dissect the Taris Developer Dispatch. We also have a very special guest, he of the green text: Engrey. We also talk a bit about the lore of Sluis Van.
Episode 23 - Oh Montana
Posted February 21st, 2010

In the 23rd podcast, we'll get the community's opinion on death penalties in MMOs, and cover our dissection of the Threat of Peace comic series
Episode 22 - Talking TOR with Veronica Belmont
Posted February 15th, 2010

This week's special guest is Veronica Belmont. We'll discuss TOR, World of Warcraft, and Mass Effect 2 with her. We also touch on the latest planet, Taris, and our interview with Ensidia.
Episode 21 - Turbo Buttons
Posted February 7th, 2010

Episode 21 will be great fun for all you techies in the TOR community. We discuss PC hardware and how it affects the enjoyment of the game.
Episode 20 - Mass Republic
Posted February 1st, 2010

The 20th episode of the Darth Hater podcast is here. We'll talk class speculation, and the latest timeline entry Also tune in for our impressions of Mass Effect 2.
Episode 19 - The Hype Train
Posted January 17th, 2010

This week we got a potential hint as to the release date of Star Wars: The Old Republic. How does the community feel about the news? Listen in to find out.
Episode 18 - The Emo Planet
Posted January 11th, 2010

On episode 18, we have David Ellis as our special guest. We talk TOR with him, as well as cover the latest planet reveal: Dromund Kaas, capital of the Sith Empire. We'll also touch a bit on Mass Effe...
Episode 17 - Speculation Station
Posted January 3rd, 2010

This week we talk with Emlaeh about the thinking behind Darth Hater's speculation, and touch on class customization. We'll also dissect the Designing the Dark Side Dev Dispatch.

Episode 12 - Jedi on my Tarkin


Posted on November 10th, 2009

The Jedi Knight and Imperial Agent have been officially revealed. We talk about that on this weeks episode of the podcast, along with this weeks Developer Blog.

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19 Comments
Comment by Tim Moon made on November 11th, 2009 at 10:53pm
Great episode guys!
 
Comment by kamakaze189 made on November 11th, 2009 at 9:16am
another great podcast! :) "Enchantment? Enchantment?" lol best part.
 
DH Team
Comment by Zoidberg made on November 11th, 2009 at 1:05pm
Lets hope he makes a cameo in ToR. "Power converter? Power converter?"
 
Comment by Team made on November 11th, 2009 at 2:22am
great podcast. straight and to the point.
 
Comment by indu.san made on November 11th, 2009 at 1:06am
I still haven't had a chance to play DA, but from the sound of it the companion characters in the game have a much larger role than I would expect in an MMO. I have mentioned this before in another post, but I feel it bears bringing up again with the new experience people have had in DA.

Why have TOR as an MMO if you can accomplish the majority of tasks individually with your party? Why not then have it be an offline game with online content (instancing and marketplace) What value do companion characters bring to MMO game-play and vice versa. Isn't the point of an MMO to have companion characters that aren't simply an ai script?

(My answer below)

What I see companion characters bringing more than anything else is the Story that has been harped throughout their development trailers. I see them as an anchor for the game world that is created. Although the other live players in the game may RP to various degrees, it can be awkward when the disbelief is no longer suspended and you realize your in front of a screen with 20 other people sitting, rather than actually using a flame thrower or otherwise wielding power only imagined. That simply can't happen with the companion characters. Their only purpose is in the TOR universe, scripted though it may be.

That said I don't see them functioning well in mmo-gameplay tactics why bother grouping with live players then? Let them be an integral part of the single player experience but do not let them take away from the MMO environment. Or let them and have it be beautiful and I can be wrong. I just can't imagine that game play at the moment.
 
Comment by EA Earnings Confrence Cal made on November 10th, 2009 at 11:20pm
[...] those of you who may not listen to the podcast, but should, EA had their Q2 2010 earnings conference call on November 9th. The vast majority of the conference [...]
 
Comment by heybarn made on November 10th, 2009 at 8:08pm
I’m only probably a 3rd through DA and loving the story (I've restarted several alts now though lol!). I honestly don’t mind the dialogue – most of the time it’s like a good book to me and I sit there with my tea/beer and enjoy the well written and nicely acted script. However, I feel I’m not using my main as much as I want with all the management of my team (plus the dilemma of utilising the characters I like to play alongside with vs the ones that far better compliment my character skill/role). Sometimes the AI and tactic ‘bugs’ (like you mentioned) makes me have to keep jumping to each character way more than I’d like (so lose the flow)…

I hope BW can refine the Companion system even further in TOR. Having one Companion out at a time is definitely going to make for easier control, so if they can really perfect a comprehensive TOR Companion tactics system = awesome. I wonder how loot gift hungry TOR Companions will be (will you have to extensively micromanage and gear them all?).

Good longer show guys /salute

PS Is there DA tactics/scripts to make your party say guard or attack certain targets eg character B assist my main, character A whilst character C fight from range but if character D is attack, assist D etc? Or is it all space pause and switch targets per party member? Yeah, TOR needs to hopefully be refined me thinks considering they don't want to put people off Companions at all...
 
Comment by Deidare made on November 11th, 2009 at 10:15pm
I agree, but i think there will be alot less than four companions, i guessing the most at two. Only reason I say so is because this is an MMO and if you had people standing around everywhere with more than 2 companions things would just get way out of hand. I think we'll probably get one, and tatics will be like DA, and hopefully they wont be to much of a problem to have, running around with a npc bud, would be sweet.
 
Comment by Team made on November 12th, 2009 at 2:54am
im pretty sure you can only travel with 1 companion
 
Comment by Deidare made on November 13th, 2009 at 10:34pm
Exactly what I'm trying to get at, but I guess I said it in a way in which wasnt clear. lol
 
DH Team
Comment by Zoidberg made on November 11th, 2009 at 1:07pm
When comparing companions to previous Bioware games, I hope they go with the Jade Empire style companions with the DA tactics. If they get in the way they go into buff mode. If they are worthwhile they can engage in combat and do the moves you script them to.
 
Comment by Revix2k9 made on November 10th, 2009 at 3:39pm
good podcast miss the long ones , well i think fact that its long due to tons of news :P
 
Comment by Bzrk made on November 10th, 2009 at 2:00pm
Enchantments? Enchantments!

Whehe, sorry couldn't resist. Good cast :)
 
Comment by jaswar made on November 10th, 2009 at 1:41pm
Like the game alot.....I feel there's way way to much talking and cutscenes though.. Completely overboard IMO........Like the dialog...think that will be great in TOR....hoping that its scaled down ALOT.....and no So "Movieish" I'd rather play than watch.......
 
Comment by Raithnor made on November 10th, 2009 at 1:40pm
This has probably been asked, but what is the music you use in the podcast from? It sounds interesting.

One piece of trivia I picked up on recently was the notion that each Class has it's own notion of "Light" and "Dark". A "Light Stih Warrior" isn't going to be the same kinda of "Buddha" character that we've come to expect a Jedi in previous KoTOR games.

I'm playing Mass Effect now and it's a little liberating to be able to play someone who can be a badass but not a total jerk. Which were basically your two options in KoTOR and Jade Empire. You were encouraged to be all one thing or the other with no middle ground or no real bonuses for the middle ground.
 
Comment by Dread made on November 10th, 2009 at 12:09pm
Just wondering why you guys never made the comparison of the linearity of Dragon Age in terms of the environment (closed and in-explorable) as well as the pacing of the game.

Most bio-ware games tend to do this anyway so I can see why it was overlooked. Nonetheless, great site and podcast, keep it up.
 
Comment by Avaro made on November 10th, 2009 at 11:14am
Nice as always, a bit to much Dragon Age imo..."/cast flameshield"
 
Comment by Flagg made on November 10th, 2009 at 10:45am
Love the new Hater as usual. Keep up the good work guys!

/Cheers
/Flagg
 
Comment by The Syp Side of the Force made on November 10th, 2009 at 9:02am
[...] So if you feel inclined, you can listen to the podcast and my purdy voice here! [...]