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5/14/10 10:08 AM -
by sado
, posted May 14th, 2010 at 10:08 AM
Sean Dahlberg sends word of this week's updates:

Principal Lead Writer Daniel Erickson talks about creating the world of Voss in Star Wars: The Old Republic!

In the latest developer blog, "Creating Worlds," Daniel Erickson goes into detail about the process behind creating Voss. He includes some of his notes collected during the process and expands on the sheer amount of documentation that is generated for each of the worlds created for the game.

In addition to the new developer blog, the Game Systems section of the official website has been launched. The Advanced Class System is the first entry in this new section.

Today we are revealing a new area of the website called Game Systems. This area talks about various features from a gamer's perspective. Our first section in this new area discusses the Advanced Class System.

The Advanced Class System grants you access to unique skills and abilities, and is designed to allow you the flexibility to customize your characters to fit your play style. For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?

These are just some of the meaningful choices that the Advanced Class System offers you to personalize and advance your character in Star Wars: The Old Republic!

This new section gives a summary of the concept behind the Advanced Classes and emphasizes how important choosing an Advanced Class will be in defining a player's character.

Images and things of note after the jump.
 
5/6/10 8:28 PM -
by Zoidberg
, posted May 6th, 2010 at 8:28 PM
Today, Sean Dahlberg confirmed that the next issue of Blood of the Empire will be released on Friday, May 7th, as well as a new blog on the 14th.

This week, we're going to be publishing Blood of the Empire #2. We have a few things in store for all of you before we head off to E3 2010 but this week's update will be the webcomic. And check back next week for our latest Developer Blog.
 
4/2/10 9:59 AM -
by sado
, posted April 2nd, 2010 at 9:59 AM
Sean Dahlberg sends word of today's Star Wars: The Old Republic friday update:

Principal Lead Systems Designer Damion Schubert talks about designing systems for a MMORPG!

Massively multiplayer games are not new. The first true massively multiplayer game was a text-only virtual world called MUD, put together by Richard Bartle and Roy Trubshaw in 1978. This little window of dizzying text descriptions was a far cry visually from the seductively lush 3D virtual worlds of today, but it was enough. Enough to get the genre started, and enough to get armchair designers across the world to imagine the possibilities, and debate philosophical matters of game design. One of these questions, still asked today, is whether or not massively multiplayer environments should strive to be games or to be worlds.

Highlights of the Developer Blog after the jump.
 
3/5/10 4:52 AM -
by sado
, posted March 5th, 2010 at 4:52 AM
This week's update is a Developer Blog. As Sean Dahlberg said:

Writer Joanna Berry brings to light some thoughts behind crafting the Jedi Consular

After reading this blog, a few new people might be interested in playing a Jedi Consular. After you have finished reading this blog, feel free to check out our Afterlife Interview and our Timeline Synopsis if you haven't already.
 
2/5/10 1:25 PM -
by Dover
, posted February 5th, 2010 at 1:25 PM
The Friday update is live and it's time for future Sith Inquisitors to get another glimpse at their class of choice, this time from a writer's perspective. Sean Dahlberg posted about the update earlier today on the official forums, including a brief preview from the author of this developer blog, Rebecca Harwick.

Writer Rebecca Harwick takes us down the path to the dark side as she composes the Sith Inquisitor

How to explain the Sith Inquisitor?

I could tell you that the Sith Inquisitor is the Emperor Palpatine to the Sith Warrior's Darth Vader, but that sells it short. The archetype is just inspiration. It's not the destination, or the road we take to get there, but the guide. The Sith Inquisitor is Raistlin. The Sith Inquisitor is Lucifer. The Sith Inquisitor is Julius Caesar. The Sith Inquisitor is what you make him." - RebeccaHarwick

More after the jump
 
1/1/10 11:05 AM -
by emlaeh
, posted January 1st, 2010 at 11:05 AM
Senior Writer Alexander Freed divulges some of the secrets of the life of the Imperial Agent

Enjoy playing MadLibs in the DevBlog

Real time decoding:

It all starts on Hutta, where THE EMPIRE is trying to GAIN the ALLEGIANCE of NEM'RO the Hutt. After THE HUTTA MISSION, the Imperial Agent IS SENT TO ASSASSINATE A PROMINENT SENATOR on behalf of Darth BARAS. Hell work alongside a genetically enhanced SOLDIER, encounter double-agents and triple-agents, betray HIS OWN ALLIES or perform atrocities in the name of the Empire. The Imperial Agent will need to determine his own loyalties and the loyalties of those around him, and survive the attentions of SADOW'S successor, the Sith Lord DARTH ANDEDDU.

...

For those of you giving it a try, one last word of advice: Whatever you do? Don't trust ANYONE.

We're going with Zoidberg's very good suggestion of DARTH ANDEDDU unless we can find something better... but Drew Karpyshyn mentions him in the Darth Bane books & there are a few blog entries mentioning him, so this is our strongest contender so far:

date posted: Feb 23, 2009 10:59 PM

I don't really know if I can say anything else about who might be appearing in the novel, but I'm going to throw a couple names out just for kicks: Cognus, Set Harth, Andeddu.
Wow, I probably said way too much. Maybe I should delete that. But for some reason I've been very in touch with my own personal dark side lately, so let's leave it for now and see if I get in trouble.

Happy New Year

(Special thanks to Ascendant, ProdigaLLL, and of course, those who participated in the constantly moving thread linked above)
 
11/6/09 11:20 AM -
by Zoidberg
, posted November 6th, 2009 at 11:20 AM
The good graces at Bioware have been generous with us this week. Not only did we see the Agent released, but a developer blog and Threat of Peace were released.

Senior Writer Drew Karpyshyn offers his thoughts on writing the Jedi Knight class storyline.

Lets start this blog off with an introduction. My name is Drew Karpyshyn. I was the lead writer on the original Star Wars: Knights of the Old Republic game, as well as the author of several Star Wars novels. And I'm here to tell you about the Jedi Knight character class.

Now, anyone who's familiar with my novels Darth Bane: Path of Destruction, Darth Bane: Rule of Two and the upcoming Darth Bane: Dynasty of Evil might be surprised to hear I'm working on the Jedi Knight class. But I was excited to step away from the dark side so I could embrace the challenge of writing the good guy. (Or girl, of course.)

For those of you that would like some links, here is the Blog and Threat of Peace. If you want to read everything on the latest update, here is the big news thread.
 
11/4/09 12:21 AM -
by Zoidberg
, posted November 4th, 2009 at 12:21 AM
Looks like the forums are busy speculating about this week's Friday update again. Droopy_McKool spotted a nice little tidbit at Drew Karpyshyn blog:

What I should be talking about, however, is Darth Bane: Dynasty of Evil. It hits shelves in less than 50 days, and it's already available for pre-orders. So starting in November I'm going to be doing more updates and pushing this novel HARD. I'll also be updating my SW Blog for the first time in months, and in November I'll be doing a post for BioWares Star Wars: The Old Republic developer blog.

This makes sense, as it is typical for BioWare to release a Developer Blog the first Friday of the month.
 
10/2/09 12:06 PM -
by Zoidberg
, posted October 2nd, 2009 at 12:06 PM
Today a developer blog was released regarding the Sith Warrior:

Writer Neil Pollner shares a little bit of insight in crafting the unstoppable force of darkness, the Sith Warrior.

Quote:

Think back to when you first watched Star Wars: A New Hope to the moment when Darth Vader enters the besieged Republic ship, surveying the carnage, single-mindedly hunting his target, Princess Leia. If you were like me, your eyes bulged and you thought, I wanna be that guy.

Now, maybe I was alone in that visceral response. Maybe it reveals something disturbing about me, I don't know. On subsequent screenings, I seem to recall hearing a chorus of hisses and boos when Vader emerges. So maybe most of the Star Wars fan community are Luke lovers, or Solo sycophants . But something tells me there are more of me out there. And all these years, like me, you've been waiting for the opportunity to express your inner Vader.

Well, I'm here to tell you, our time has come.

Make sure to read the entire article: http://www.swtor.com/news/blog/20091001_001

It is a nice little read that lets you know what is going on in the heads of the designers. Don't forget, they also have the testing signups as the update for the week.
 
9/30/09 10:16 PM -
by sado
, posted September 30th, 2009 at 10:16 PM
Sean has updated on us on what tomorrow's update will be:

I apologize for not posting this earlier. The last few days we've been doing our best to track down any issues with Game Tester Sign-Ups and getting that information to the appropriate teams.

This week, our big announcement was just that; Game Tester Sign-Ups. That said, tomorrow we will also be releasing a Developer Blog.
 
8/7/09 1:00 PM -
by sado
, posted August 7th, 2009 at 1:00 PM
Today's developer blog is one from Hall Hood on the creation of the smuggler class:

The Old Republic is the first Star Wars video game to let players truly live the dream of being Han Solo or Lando Calrissian. Other games have let you engage in a bit of smuggling for profit or simulate scoundrels as a collection of stat bonuses, but none come close to delivering the humor, romance and just plain fun of being a wisecracking Smuggler who triumphs against all odds. Every member of The Old Republic team is committed to crafting the defining rendition of the Smuggler archetype.
 
7/12/09 12:23 AM -
by sado
, posted July 12th, 2009 at 12:23 AM
Developer Blog #10 discussing voice over production work in Star Wars: The Old Republic with Shauna Perry is now online. It is quite an interesting blog to read for those looking to learn more about the way voice overs in video games get recorded and the people behind them. We found the most important thing of note (to us) in the article was a quote from Shauna Perry:

The entire game script contains approximately 40+ novels worth of content.

How much does that script weight in paper form? You could probably seriously or fatally hurt someone with that thing