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7/23/10 3:09 PM -
by Staff
, posted July 23rd, 2010 at 3:09 PM
Darth Hater will bring you coverage of Comic-Con all throughout the day. Keep your eyes peeled and F5s stomped for incoming news on Star Wars™: The Old Republic™. Our Comic-Con schedule includes live blogging of the 1:00-2:00 PM PST Beyond Solo: Crafting the Multiplayer Story in Star Wars: The Old Republic panel, featuring BioWare developers James Ohlen, Alex Freed, and Drew Karpyshyn.

DH Comic-Con Content:

External Comic-Con Content:
 
6/17/10 5:25 AM -
by emlaeh
, posted June 17th, 2010 at 5:25 AM
We were honored to gain more insight regarding class design, group sizes, character progression, and other topics from James Ohlen, Creative Director and Lead Designer of Star Wars: The Old Republic™. As the game is still under development, we must warn you that some specifics mentioned about particular systems are subject to change after undergoing significant testing. An example of this is the combat systems for the Trooper changing to become something more fitting to the class in almost three months between our hands-on game play sessions, and the mysterious disappearance of double bladed lightsabers in the Sith Warrior HoloNet outfitting screenshots.

For the reason behind the latter and more, read on.
This article's tags:
 
6/16/10 4:10 PM -
by Zenkei
, posted June 16th, 2010 at 4:10 PM
For those interested, IGN will be doing a live review of Star Wars: The Old Republic at E3. It will air at 6:40pm EDT, 3:40pm PDT, or 11:40pm GMT. It will be 20 min review. The link is posted below.

IGN Live at E3

Update: The interview was short but we were able to get a few things from it below.

Highlights
Warzone combat referred to as chaotic. Conflict is key, many more warzones are possible.
Player Ships function as Player Houses by James Ohlen. Looks that players will not have a house in addition to a ship.
Truly an MMO, combination of story and elements of an MMO, not a single player game
 
5/27/10 3:04 PM -
by emlaeh
, posted May 27th, 2010 at 3:04 PM
Head over to IGN for a preview of tomorrow's Star Wars: The Old Republic update and an interview with BioWare's James Ohlen on Companions.

IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?

James Ohlen: Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.

IGNPC: Companions play an important part in the story, but they also impact the player's gameplay options. What types of tactical contributions will companions be able to make?

James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control. Companions also have special abilities that can be activated to significantly change what's going on during a battle. One companion might lay down suppressing fire, giving the player some breathing room to escape or turn the tide of the battle. Another companion might trap a tough enemy in an energy bubble, allowing the player to use a divide and conquer strategy in a battle. Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior.

The screenshots included in the article feature a Trandoshan paired with what appears to be a Jedi Consular and a Jedi Knight paired with a Republic T-7 Astromech.

UPDATE: Earlier today Gamespot published another quick look at the Sith Warrior. The video included in the article reveals minor story spoilers and also shows multiple Sith Warrior abilities in action, all while enjoying the classic "Duel of Fates" music. We also appear to see the Sith Warrior operating a speeder bike at 1:14.


In addition to the new video, the article appears to reveal a few game play facts including a companion character name Vette who is a Twi'lek pirate, and possibly that Nar Shaddaa will be an included location. Highlights below.

One of the Sith Warrior's companions will be Vette, a wisecracking pirate of the Twi'lek race (the humanoids with those crazy tentacles growing out of their heads, like Bib Fortuna from Return of the Jedi) with a dark past.

...the young pirate found a new lease on life on the smuggler planet of Nar Shaddaa, where she meets your character and comes across as a character who has both a cynical side as well as a lighter side that comes out when people around her take themselves too seriously...

Sean Dahlberg on all of the 'Sith Love':
Both the Allegiance and Class polls have shown things to be pretty even at this point. Granted, this is only a segment of the community but it's a good sampling.

We also plan on giving the Republic their moment to shine. I can't get into the exact reasons as to why some things are released before others (and there is a variety of reasons for different assets) but we also have a lot of "Republic" people on the team, too.

So, while the proof will be in the pudding (an expression, we're not actually giving out pudding. Sorry.), the Republic will definitely get their due. And Soon(TM)

Working Dissection after the jump.
 
3/23/10 7:21 PM -
by Dover
, posted March 23rd, 2010 at 7:21 PM
Last week Aeli, a poster in the official forums, created a thread about gaming voice over veteran Jennifer Hale doing work for Star Wars: The Old Republic. The possibility of Jennifer Hale being part of the project should come as welcome news for players looking for quality voice acting in their games. As the voice of Bastila from Knights of the Old Republic and female Shepard in Mass Effect 1 & 2, her skills literally speak for themselves. She would certainly be a welcome addition to TOR, so we decided to check with BioWare and LucasArts to see if she would indeed be included in the cast. Here is their response:

Yes, in the April issue of PC Gamer (UK) during an interview with James Ohlen, we did confirm that Jennifer Hale is one of the Voice Actors for Star Wars: The Old Republic.

With this official confirmation, we can now start our own list of who we will be listening to when players finally get their hands on the game. It looks like the audio team at LucasArts were not joking when they said the voice work is going to be high quality.
 
3/15/10 4:02 AM -
by emlaeh
, posted March 15th, 2010 at 4:02 AM
While attending GDC last week, Darth Hater was fortunate enough to be invited out to the LucasArts office in San Francisco for a hands-on demo featuring the Trooper class. After finishing our time with the game we spoke with Daniel Erickson, Star Wars: The Old Republic's lead writer about the classes, their stories, and a few of the choices players will be facing in game.
 
3/15/10 4:01 AM -
by emlaeh
, posted March 15th, 2010 at 4:01 AM
While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
 
3/8/10 9:34 PM -
by Zenkei
, posted March 8th, 2010 at 9:34 PM
A PC Gamer interview came out today that highlights what BioWare's thoughts are when it comes to endgame:

"We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before. So we're going to mix those two together."

Olhen [sic] then got hushed by the game's product manager, but added that Bioware was keen for players to continue questing after hitting maximum.

"We want to make sure the endgame isn't completely different to what you have been doing," he said. "So there will be a natural progression... We want to make sure that when people play ToR they feel like they never run out of content... that it's an epic story."
This article's tags:
 
2/26/10 2:55 PM -
by sado
, posted February 26th, 2010 at 2:55 PM
Here is Darth Hater's dissection of the latest Developer Dispatch from Star Wars: The Old Republic, which focuses largely on the recently revealed Taris. As in our prior dissections, we will add new content in as we find it, so keep checking back. Feel free to let us know if you notice something we missed, and we will be happy to add it to our dissection with credit. Note: if something is mentioned in a prior dissection, then we do not reiterate it again here. Low bandwidth users should note there are numerous images contained in this article.
 
12/10/09 6:31 PM -
by Zenkei
, posted December 10th, 2009 at 6:31 PM
By: Emlaeh & Zenkei

"Eight unique classes" is a statement BioWare often repeats in multiple interviews, as it illustrates the solid theme they are using to approach designing the combat of the classes of Star Wars: The Old Republic.

This very clear statement is starting to get muddied when speculating upon how the various classes will specialize themselves and work together in a group.

 
11/17/09 8:21 PM -
by sado
, posted November 17th, 2009 at 8:21 PM
incgamers has a new interview with BioWare's James Ohlen on story and endgame raiding:

"Obviously the endgame of our game is very important and something we've put a lot of thought into, but at the end of the day, there's a lot of different ways to do endgames," said Ohlen.

"I can't go into detail on how we're doing it, or if we're doing those things [battlegrounds, endgame raids] or in what form they're going to be coming, because we're still working on that and developing it, but in no way does us focusing on story in any way challenge us in that area."

Hat tip to chillinvillain.
 
8/18/09 7:27 PM -
by sado
, posted August 18th, 2009 at 7:27 PM
The new Sith Warrior class has been revealed by Bioware and Gamespot in this new Q&A:

GameSpot: Our next profession to discuss is the Sith Warrior, which we believe was shown at this year's E3. Give us an overview of this class.

James Ohlen: At E3, we did show off a Sith, and today, we are revealing that the Sith that was shown at E3 was specifically the Sith Warrior. Darth Vader was the primary inspiration for the this character class. The Sith Warrior is a heavily armored Force user driven by darkness and rage. He depends more on overpowering his opponents with martial skills than Force powers but often uses iconic powers, such as [the] Force choke. His story revolves around hunting down and crushing the enemies of the Empire, though sometimes, he is given the task of corrupting--rather than destroying--an enemy.