Get Adobe Flash player
Most Commented Articles
154 comments in the past 7 days
35 comments in the past 7 days
31 comments in the past 7 days
30 comments in the past 7 days
17 comments in the past 7 days
This Week's Topics
General Discussion
29 replies this week
Jedi Consular
22 replies this week
General Discussion
13 replies this week
General Discussion
12 replies this week
General Discussion
11 replies this week
Class Think Tank
9 replies this week
Core Team
Publisher & Editor-In-Chief
Executive Producer
Executive Producer
Managing Editor
Community Director
Development Director
Staff
Senior Editor, Lore
Senior Research Manager
 
1/27/10 9:24 PM -
by emlaeh
, posted January 27th, 2010 at 9:24 PM
Story has to drive choice, and choice has to drive action. - BioWare's Dallas Dickinson to Gamasutra

In a previous article, we presented a chart showing the depth of customization players might expect after making the path choice in Star Wars: The Old Republic. BioWare's RPG signature usually includes foreshadowing an important decision with prior experiences and choices made during one's personal story, so the major decision of path choice shouldn't result in a surprise. Although we expressed our opinion of the depth and variety of customization that should exist after making this permanent decision, we didn't detail how we suspect you will initially acquire and progressively improve skills in what we call the "core class." Therefore, we here at Darth Hater decided to elaborate on our prior class combat speculations and delve deeper into what we feel "core class" really means.
 
12/18/09 6:45 AM -
by emlaeh
, posted December 18th, 2009 at 6:45 AM
As the news coming out of Austin continues to pick up speed, mining information is becoming much more exciting. The response to our recent speculation articles inspired us to delve deeper into what we were previously told about Star Wars: The Old Republic with surprising results. We used our recently acquired knowledge to give context to older news items, and realized BioWare was giving us hard facts all along.
 
12/10/09 6:31 PM -
by Zenkei
, posted December 10th, 2009 at 6:31 PM
By: Emlaeh & Zenkei

"Eight unique classes" is a statement BioWare often repeats in multiple interviews, as it illustrates the solid theme they are using to approach designing the combat of the classes of Star Wars: The Old Republic.

This very clear statement is starting to get muddied when speculating upon how the various classes will specialize themselves and work together in a group.