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2/26/10 1:55 PM -
by sado
, posted February 26th, 2010 at 1:55 PM
Here is Darth Hater's dissection of the latest Developer Dispatch from Star Wars: The Old Republic, which focuses largely on the recently revealed Taris. As in our prior dissections, we will add new content in as we find it, so keep checking back. Feel free to let us know if you notice something we missed, and we will be happy to add it to our dissection with credit. Note: if something is mentioned in a prior dissection, then we do not reiterate it again here. Low bandwidth users should note there are numerous images contained in this article.
 
2/5/10 12:25 PM -
by Dover
, posted February 5th, 2010 at 12:25 PM
The Friday update is live and it's time for future Sith Inquisitors to get another glimpse at their class of choice, this time from a writer's perspective. Sean Dahlberg posted about the update earlier today on the official forums, including a brief preview from the author of this developer blog, Rebecca Harwick.

Writer Rebecca Harwick takes us down the path to the dark side as she composes the Sith Inquisitor

How to explain the Sith Inquisitor?

I could tell you that the Sith Inquisitor is the Emperor Palpatine to the Sith Warrior's Darth Vader, but that sells it short. The archetype is just inspiration. It's not the destination, or the road we take to get there, but the guide. The Sith Inquisitor is Raistlin. The Sith Inquisitor is Lucifer. The Sith Inquisitor is Julius Caesar. The Sith Inquisitor is what you make him." - RebeccaHarwick

More after the jump
 
12/25/09 1:36 PM -
by Sleeper
, posted December 25th, 2009 at 1:36 PM
Today is quite a Holiday Present We get another Developer Dispatch showing how BioWare came up with the Sith Warrior and Sith Inquisitor, and we also get to see some PvP

Sean posted:

Inspired by notorious characters such as Emperor Palpatine and Darth Vader, the Sith Inquisitor and Sith Warrior take different approaches to their rise to power. The Sith Warrior achieves victory through pure aggression and might while the Sith Inquisitor excels by cunning ambition and Force manipulation.

From storyline, to art style, to combat tactics, each design decision was made to support the dark side themes of power, domination, and destruction.

Watch Developer Dispatch: Designing the Dark Side, and learn how Star Wars: The Old Republic developers created this dominating force
.

Happy Holidays everyone
 
12/20/09 7:35 PM -
by sado
, posted December 20th, 2009 at 7:35 PM
The podcast team is on holiday break this week but we wanted to bring you something special to fill the void until next week's podcast. We have an audio interview with Darragh O'Farrell and Jake Neri of LucasArts. The questions/poll for this week's podcast will be held over for next week's episode. Next week's episode already looks to be a packed one. Until then, Happy Holidays.

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Transcription of the audio interview is after the jump.

Note: Just because the podcast team is on break doesn't mean the editorial staff is. ;)
 
12/3/09 3:30 AM -
by Dover
, posted December 3rd, 2009 at 3:30 AM
Today is the day The Information Extravaganza has begun Below you will find links to all of the articles posted on December 3rd pertaining to what we learned at LucasArts about Star Wars: The Old Republic. This includes information regarding the Jedi Consular, Sith Inquisitor, Smuggler class trees, second part of our interview with Jake Neri, other general information learned during the hands-on demo, and our take on the four force users debate.

 
12/3/09 3:18 AM -
by Dover
, posted December 3rd, 2009 at 3:18 AM
The final class announced for the Sith Empire is the Sith Inquisitor. This force user is based off of Count Dooku and Emperor Palpatine, and excels at the use of electricity to dispose of anything standing in its way. Unlike the Consular, who seems to prefer a more tactical approach to combat, the Inquisitor doesn't mind quickly getting into the thick of things. This powerful class is skilled at using lightning to leave charred destruction in its wake.
 
12/3/09 3:08 AM -
by Dover
, posted December 3rd, 2009 at 3:08 AM
Over the years, MMOs have replicated many aspects of single player RPGs, and BioWare is continuing that trend with the addition of companion characters. A hallmark of BioWares previous titles, these characters are designed to develop story lines and assist in combat. During the presentation in San Francisco we were given two examples of the type of companions we will see in The Old Republic.
 
12/3/09 3:05 AM -
by Dover
, posted December 3rd, 2009 at 3:05 AM
A couple weeks ago we released the first part of our interview with Jake Neri and now we can finally bring you the second half. We used many different sections of this interview in our other articles, but this is the complete transcript for context.
 
12/3/09 3:01 AM -
by Dover
, posted December 3rd, 2009 at 3:01 AM
Arguably the greatest rift in the Star Wars: The Old Republic community came from the possibility, now reality, of four of the eight classes as force users. This discussion spawned shortly after the Sith Warrior was released and described as a melee focused class, and only grew in intensity. Having nearly a month to think about this design choice, we felt it was important to weigh in with our opinion.
 
12/1/09 6:00 PM -
by fsanch
, posted December 1st, 2009 at 6:00 PM
So the cat is officially out of the bag for the two remaining Star Wars: The Old Republic classes: the Jedi Consular and the Sith Inquisitor. This fills out all of the careers in the game, and the reaction to the last two reveals has been interesting to say the least. Over at the official forums, there is a veritable hotbed of opinions about the last two classes, from crushing disappointment, to concern over debate on no clear healing classes, to outright wild notions (that might be trolling). In other words, there's a lot of the typical MMO community reaction to any kind of definitive announcement; that, my dear friends, is a blend of mass hysteria and crazy jumping to conclusions.
This article's tags:
 
11/23/09 5:48 PM -
by sado
, posted November 23rd, 2009 at 5:48 PM
The Jedi Consular and Sith Inquisitor class forums are now online. The existence of these forums will finally put to rest the claim of them being a hoax.


You can find their respective class forums here.

Update: Sean's Update regarding the Consular and Inquisitor -
Fans of Star Wars: The Old Republic will be in for a treat this week Several magazines in North America and Europe will have articles that not only talk about The Old Republic but also reveal our final two classes: the Jedi Consular and the Sith Inquisitor

We will be updating the HoloNet with information about both of these in December, but in the meantime, feel free to participate in discussions within the class areas for both the Jedi Consular and Sith Inquisitor.
 
11/23/09 1:08 PM -
by sado
, posted November 23rd, 2009 at 1:08 PM
While we were in San Francisco we were able to talk with many of the employees working hard on Star Wars: The Old Republic. You got to hear us talk with Jake Neri, Producer at LucasArts, on the last podcast, and here is a preview of the second half of that interview. In this brief excerpt he describes the thought process behind the Sith Inquisitor and Jedi Consular.

Jake Neri: I think you know when we looked out at all the possibilities when we talk about Star Warsthere are lots and lots of directions we could go.

At the forefront of this we know there is a hearty passion for Jedi vs. Sith and that just seems to be a religion in a way. People are lining up Im gonna be Jedi, I hate Sith or Im gonna be Sith, I hate Jedi and so that maybe informed the decision a bit.

Mostly (in) Star Wars, a lot of it is about is about lightsabers and its about really amazing force abilities and it fit with what weve been trying to do from day one, which is to bring action packed star wars combat to a MMO. We really wanted to have the opportunity to challenge ourselves to do force classes that also had lightsabers and were effective somewhat with both. It was a natural thing. There is a tremendous amount of passion for the force and the force has been working so lets go with that So that is sort of how we got at that.


There was a lot of debate on this for a long time. I'm sure over time we will talk about things that didn't make the game, but there was plenty of other classes on the table. And at the end of the day, these just made the most sense. Were looking at having a round group of classes.

We talked a lot today about being able to customize your classes in a number of different directions. When you think of Sith Inquisitor, you're thinking about how were talking about him today in the Emperor Palpatine mold, the force lightning using guy. But as time goes on, we will show you other ways to customize that class that will give you a different gameplay style. We thought as core classes the Consular and the Inquisitor made the most sense. We thought they balanced well against the other two. You can think of the Jedi Knight and the Sith Warrior as more of a melee-style Jedi, and the other two maybe more of the ranged-style Jedi. I think it made a lot of sense.

-

Keep an eye on your browser and watch for the full interview with Jake Neri,our impressions of the two classes, and a lot more. As soon as we can, we'll bring you the in depth, dissected coverage you have come to expect from us here at Darth Hater.