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3/11/10 5:26 AM -
by sado
, posted March 11th, 2010 at 5:26 AM
This may look like a slight face lift to the casual observer, but under the hood, we built a whole new engine from scratch to power Darth Hater. Before we roll out additional features, we would like you to kick the tires by giving us your comments and feedback.

Please note the following:

If you created an account on our old site, we preserved your login information and request you update your account by logging in above.

For those who did not register to post comments on Darth Hater, your comments are not lost, but you will need to register in order to post future ones.

If for some reason you encounter a blown gasket or a bug, then please contact us directly by using this form.
 
3/10/10 6:03 AM -
by sado
, posted March 10th, 2010 at 6:03 AM
Sean Dahlberg sent word that next week's Star Wars: The Old Republic friday update will be a Fan Friday and commented on a tweet he made earlier:

Ahhhh, this is where the culprit came from Yes, I am at the EA studios this week for something unrelated to GDC. That said, we will have a presence at GDC this week and we plan on doing a wrap-up of it in our next Fan Friday article (this week is not a Fan Friday.

That said, that was tweeted on my personal account and not the official TOR twitter account so don't read too much into it. If it was something big, we'd definitely make mention of it in the latter and not just on my account.
 
3/8/10 8:34 PM -
by Zenkei
, posted March 8th, 2010 at 8:34 PM
A PC Gamer interview came out today that highlights what BioWare's thoughts are when it comes to endgame:

"We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before. So we're going to mix those two together."

Olhen [sic] then got hushed by the game's product manager, but added that Bioware was keen for players to continue questing after hitting maximum.

"We want to make sure the endgame isn't completely different to what you have been doing," he said. "So there will be a natural progression... We want to make sure that when people play ToR they feel like they never run out of content... that it's an epic story."
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3/7/10 11:08 PM -
by sado
, posted March 7th, 2010 at 11:08 PM
Episode 25 - 'Funny Hat Talk' of the Darth Hater podcast is now up for stream and download. Check the bottom of the post for the stream and download links. Podcast notes after the jump.

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3/7/10 9:08 PM -
by Zoidberg
, posted March 7th, 2010 at 9:08 PM
BioWare writers are commenting a bit more often on the official Star Wars: The Old Republic forums lately. Writer Randy Begel added his observations to a thread discussing alignment decisions yesterday:

I agree wholeheartedly with intentions being the measure of moral alignment under normal circumstances, but incorporating it into a video game complicates matters greatly.

Since a game is finite we have to narrow down what would normally be a near infinite number of approaches to any given situation to only a few. Within these limits it's our job to pick a range of options that gives the player enough diversity to role-play and we have to communicate as clearly as possible what those options are so the player isn't unpleasantly surprised because a choice isn't quite what they thought it would be. In that sense we have to assume that when the player selects an option they are doing so "in earnest," playing at face value, because it's impossible for a designer to know the player's intention for selecting any given option.

The tricky part is trying to then add additional layers of intent onto the same choice. For example, if I accost the player with a group of thugs working for a local crimeboss, and those thugs indicate that the player can avoid an unpleasant demise if the player agrees to poison a close associate. A player might agree to the task only as lip service to get out of a fight, without ever intending to follow through on it. It's up to me to either make it 100% clear that by choosing that option you fully intend to poison your friend, or I need to account for your deception and present other options later.

Because choices can be ambiguous it's best to try and assign points on the alignment scale based on action rather than intent. In the above example, the player shouldn't get darkside points until they reach the point of no return, in this case going through with the poisoning.

This obviously, doesn't address everyone's concerns, but I hope it'll reassure everyone that we're doing our best to avoid hanging you out to dry with a bad decision.
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3/5/10 3:52 AM -
by sado
, posted March 5th, 2010 at 3:52 AM
This week's update is a Developer Blog. As Sean Dahlberg said:

Writer Joanna Berry brings to light some thoughts behind crafting the Jedi Consular

After reading this blog, a few new people might be interested in playing a Jedi Consular. After you have finished reading this blog, feel free to check out our Afterlife Interview and our Timeline Synopsis if you haven't already.
 
3/4/10 10:10 AM -
by Sleeper
, posted March 4th, 2010 at 10:10 AM
If you ever used DKP in a raid to assign loot, then you should probably thank the guild Afterlife for inventing the system. Afterlife originally formed in 1999 as an Everquest raiding guild, and eventually migrated to World of Warcraft. The longtime group has several claims to fame: leader Thott created the Thottbot website, and Biny is the notorious Warlock who blew up the Auction House, causing Blizzard programmers to internally call certain bug fixes "Biny Code."

We sat down with Afterlife's Tabin, Attreus, and Biny to discuss their history and what they think Star Wars: The Old Republic needs to succeed.
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3/1/10 7:16 PM -
by Zenkei
, posted March 1st, 2010 at 7:16 PM
There have been six Star Wars: The Old Republic timeline videos produced and presented by BioWare and LucasArts to date. Each one reveals more about the history leading up to the story we will see in Star Wars: The Old Republic. With an analysis of the timeline videos, both individually and as a whole, an idea of the greater story begins to appear. Note: ATC (After the Treaty of Coruscant) / BTC (Before the Treaty of Coruscant)

 
2/28/10 11:00 PM -
by sado
, posted February 28th, 2010 at 11:00 PM
Episode 24 Tunnels, Taris, and Threats Oh my of the Darth Hater podcast is now up for stream and download. Check the bottom of the post for the stream and download links. Podcast notes after the jump.

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2/26/10 1:55 PM -
by sado
, posted February 26th, 2010 at 1:55 PM
Here is Darth Hater's dissection of the latest Developer Dispatch from Star Wars: The Old Republic, which focuses largely on the recently revealed Taris. As in our prior dissections, we will add new content in as we find it, so keep checking back. Feel free to let us know if you notice something we missed, and we will be happy to add it to our dissection with credit. Note: if something is mentioned in a prior dissection, then we do not reiterate it again here. Low bandwidth users should note there are numerous images contained in this article.
 
2/26/10 10:20 AM -
by Zoidberg
, posted February 26th, 2010 at 10:20 AM
Its that time of the week again. Time to see what treats the developers have left for us. First up is a nice Developer Dispatch on Taris:

Once home to a sprawling planet-wide city, Taris was razed long ago by the Sith Lord Darth Malak while seeking to eliminate the Jedi Knight Bastila Shan. Now, a post-apocalyptic Taris is being realized in Star Wars: The Old Republic. After 300 years, Republic and Jedi leaders are moving forward with the efforts at colonization.

Along with the video on Taris is issue #27 of the Threat of Peace.
 
2/24/10 8:08 PM -
by sado
, posted February 24th, 2010 at 8:08 PM
It is podcast time this week, and as always, we're looking for questions from the community. If you have any Star Wars: The Old Republic or website related questions you would like to have answered on the podcast, then feel free to ask them in the comment section of this post.


This week's community poll/discussion after the jump.
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