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3/18/10 9:18 PM -
by sado
, posted March 18th, 2010 at 9:18 PM
This episode covers the live Q&A we held on March 15th. It contains only the Q&A and is not a regular podcast episode. We hope you enjoy this special episode of the Darth Hater podcast. Thank you to all that attended and participated.

Feel free to give us your feedback on the Q&A and we will try to address some of it during the next podcast.

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3/15/10 3:03 AM -
by emlaeh
, posted March 15th, 2010 at 3:03 AM
Last week, LucasArts & BioWare extended an invitation to Darth Hater for another round of Star Wars: The Old Republic hands-on game play at the beautiful Presidio campus in San Francisco. Eager to take another look, Meg and I left GDC and made our way to Lucasfilm where we were treated to playing Level 6 Troopers on Ord Mantell, and also spoke in depth with Jake Neri of LucasArts and Daniel Erickson of BioWare.

 
3/15/10 3:02 AM -
by emlaeh
, posted March 15th, 2010 at 3:02 AM
While attending GDC last week, Darth Hater was fortunate enough to be invited out to the LucasArts office in San Francisco for a hands-on demo featuring the Trooper class. After finishing our time with the game we spoke with Daniel Erickson, Star Wars: The Old Republic's lead writer about the classes, their stories, and a few of the choices players will be facing in game.
 
3/15/10 3:01 AM -
by emlaeh
, posted March 15th, 2010 at 3:01 AM
While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
 
3/14/10 2:23 PM -
by Ascendant
, posted March 14th, 2010 at 2:23 PM
A thread on the official forums highlights a lecture by Ben Cloward, Senior Technical Artist at BioWare. The session, entitled Automated Emotion: Facial Animation in Star Wars: The Old Republic, goes into detail about the methods used by BioWare to generate facial animations for the huge amount of dialogue in The Old Republic. Calithlin, who attended the session, shared his experience with the community.

There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)

More after the jump.
 
3/12/10 9:54 AM -
by Zoidberg
, posted March 12th, 2010 at 9:54 AM
Today revealed more tidbits about Star Wars: The Old Republic. First up, a new planet:

Since before the Great War, the ancient Rakatan prisons of Belsavis have been maintained by the Republic and used to incarcerate some of the galaxys most dangerous Sith lords, Mandalorian warriors, and ferocious aliens. Having recently discovered the location of this Republic super prison, the Empire is determined to see its allies released.

Access the HoloNet to learn more about the ancient prisons of Belsavis, and the horrible secrets contained within its vaults. View the glacial world of Belsavis in this video and visit the media section for never-before-seen screenshots, concept art, and wallpapers depicting the setting and the struggle of Belsavis.

 
3/12/10 7:30 AM -
by emlaeh
, posted March 12th, 2010 at 7:30 AM
One of larger portions of BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years," highlighted some of the game change management issues MMO developers encountered trying to retain existing customers. Although we plan on issuing a more comprehensive article on how some of the topics discussed in this session may relate to Star Wars: The Old Republic, we decided to release this very telling quote about Walton's experience with introducing space combat in an expansion for Star Wars Galaxies.
 
3/12/10 4:00 AM -
by emlaeh
, posted March 12th, 2010 at 4:00 AM
Join us for a Darth Hater Live Q&A session on Monday, March 15 at 6PM PST / 9PM EST. The Q&A session will last approximately one hour, and take place on our TypeFrag-hosted Ventrilo server.


The server settings are:

Hostname: vent.darthhater.com
Port: 26166

After you successfully connect, please do the following:

1.Join the DarthHater.com channel
2.Turn off all TTS/WAV binds in your Ventrilo client
3.Click the "Chat" button in your Ventrilo client

For those who cannot attend, please note we will make the recording available within a few days.
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3/11/10 9:09 PM -
by emlaeh
, posted March 11th, 2010 at 9:09 PM
BioWare co-founder and CEO Dr. Ray Muzyka participated in a GDCSF session yesterday entitled "Fireside Chat: Building a Blockbuster Franchise," along with Bungie Creative Director Joseph Staten. We had the opportunity to ask Dr. Muzyka about his views on content updates versus expansions or sequels.

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3/11/10 12:10 PM -
by Zoidberg
, posted March 11th, 2010 at 12:10 PM
Eurogamer reports on a quote from Electronic Arts' Chief Financial Officer Eric Brown, who spoke at a Wedbush Morgan conference in New York on March 10th. Eric Brown stated that Star Wars: The Old Republic is "[the] largest ever development project, period, in the history of the company."

When you take a look at previous projects created by Electronic Arts, this speaks volumes. EA has several big name franchises, such as "The Sims," and "Command and Conquer". The news that The Old Republic exceeds these titles in terms of the scope of development certainly reinforces the idea that the game is being given a high priority within Electronic Arts.

Brown mentioned production costs of similar games, like World of Warcraft, which Blizzard spent "$100 million, perhaps more" to bring to market in 2004. This shows the general scope of the game as well as the quality that Bioware, and indeed EA as a whole, are aiming for. One reason they are likely investing so much is because they know they only have one launch and an MMO can be a make or break deal.
 
3/11/10 5:26 AM -
by sado
, posted March 11th, 2010 at 5:26 AM
This may look like a slight face lift to the casual observer, but under the hood, we built a whole new engine from scratch to power Darth Hater. Before we roll out additional features, we would like you to kick the tires by giving us your comments and feedback.

Please note the following:

If you created an account on our old site, we preserved your login information and request you update your account by logging in above.

For those who did not register to post comments on Darth Hater, your comments are not lost, but you will need to register in order to post future ones.

If for some reason you encounter a blown gasket or a bug, then please contact us directly by using this form.
 
3/10/10 6:03 AM -
by sado
, posted March 10th, 2010 at 6:03 AM
Sean Dahlberg sent word that next week's Star Wars: The Old Republic friday update will be a Fan Friday and commented on a tweet he made earlier:

Ahhhh, this is where the culprit came from Yes, I am at the EA studios this week for something unrelated to GDC. That said, we will have a presence at GDC this week and we plan on doing a wrap-up of it in our next Fan Friday article (this week is not a Fan Friday.

That said, that was tweeted on my personal account and not the official TOR twitter account so don't read too much into it. If it was something big, we'd definitely make mention of it in the latter and not just on my account.